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Commander
Commander
Draw
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
![Nissa, Vital Force (kld) 163 Nissa, Vital Force (kld) 163](https://cards.scryfall.io/normal/front/b/b/bbaaa98a-ec40-4ff1-8762-a719cf1c475d.jpg?1576382597)
Draw
Removal
Removal
Burn
Burn
Finisher
Finisher
Protection
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
![Veil of Summer (plst) M20-198 Veil of Summer (plst) M20-198](https://cards.scryfall.io/normal/front/8/0/802ec16f-efa4-4618-8bbe-3377d8a0c9c4.jpg?1622846904)
Protection
Creature
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
![Loot, Exuberant Explorer (fdn) 336 Loot, Exuberant Explorer (fdn) 336](https://cards.scryfall.io/normal/front/7/3/73ce9555-a687-4a37-864c-eb59b1e80a8f.jpg?1730489858)
Creature
Land
Land
Ramp
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
![Hedge Shredder (dsk) 183 Hedge Shredder (dsk) 183](https://cards.scryfall.io/normal/front/3/9/39e83502-2ffd-4169-94e3-116701323ed5.jpg?1726286545)
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
![Overlord of the Hauntwoods (dsk) 194 Overlord of the Hauntwoods (dsk) 194](https://cards.scryfall.io/normal/front/0/5/05d08ff1-edcc-4c76-96e0-683b3da36ebb.jpg?1726286590)
Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
![Wrenn and Realmbreaker (mom) 217 Wrenn and Realmbreaker (mom) 217](https://cards.scryfall.io/normal/front/6/f/6f807d91-b157-44e8-a431-49782184f876.jpg?1682205174)
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
![Wrenn and Seven (inr) 226 Wrenn and Seven (inr) 226](https://cards.scryfall.io/normal/front/3/0/302f0dc1-88ab-4961-b78c-fbe7980dca18.jpg?1736468462)
Ramp
Landfall
Landfall
Recursion
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
![Nissa of Shadowed Boughs (znr) 231 Nissa of Shadowed Boughs (znr) 231](https://cards.scryfall.io/normal/front/6/d/6d69f943-d474-47c0-bc6b-1b247a5dd6f3.jpg?1604200305)
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
![Six (mh3) 169 Six (mh3) 169](https://cards.scryfall.io/normal/front/f/9/f9246b68-580f-4f53-883d-7900880e4b0d.jpg?1717012579)
Recursion
Tutor
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
![Traverse the Ulvenwald (inr) 221 Traverse the Ulvenwald (inr) 221](https://cards.scryfall.io/normal/front/7/7/77b459cb-994c-430d-b0a6-59a8dd20adbd.jpg?1736468440)
Tutor
Maybeboard
Maybeboard
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