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Finisher
Finisher
Ramp
Ramp
Tokens
Tokens
Anthem
Anthem
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
![Mosswort Bridge (dsc) 288 Mosswort Bridge (dsc) 288](https://cards.scryfall.io/normal/front/7/e/7e608136-d934-4785-abb6-f423722e3835.jpg?1726285456)
Land
Counters
Counters
Removal
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
![Hunter's Talent (blb) 179 Hunter's Talent (blb) 179](https://cards.scryfall.io/normal/front/e/9/e9a31863-9649-4a4f-99e4-c93729938bd7.jpg?1739659559)
Removal
Draw
Draw
Protection
Protection
Sac Outlet
Sac Outlet
Evasion
Evasion
Pump
Pump
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