231
2/21/2025
Living in exile
Deck Size: 100
Commander
Legal
Est deck cost: $1002.87
Salt sum: 47.78
No deck tags
231
2/21/2025
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Commander

Qty: 1 Price: $54.99
Ketramose, the New Dawn

Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Creature
Ketramose, the New Dawn (dft) 209

Commander

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Drain

Qty: 3 Price: $29.97
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 139
Creeping Bloodsucker

At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

Creature
Creeping Bloodsucker (j25) 415
Gray Merchant of Asphodel

When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (dsc) 142

Drain

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Haymakers

Qty: 3 Price: $6.27
Abyssal Persecutor

Flying, trample You can't win the game and your opponents can't lose the game.

Creature
Abyssal Persecutor (c14) 132
Archfiend of the Dross

Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.

Creature
Archfiend of the Dross (one) 82
Desecration Demon

Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

Creature
Desecration Demon (rtr) 63

Haymakers

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Protection spells

Qty: 3 Price: $67.97
Aven Interrupter

Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Creature
Aven Interrupter (potj) 4p
Surge of Salvation

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Instant
Surge of Salvation (mom) 41
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691

Protection spells

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Sac Outlet

Qty: 2 Price: $14.48
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (mh1) 218
Sanguine Spy

Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Creature
Sanguine Spy (snc) 93

Sac Outlet

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Buffs

Qty: 1 Price: $34.99
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236

Buffs

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Draw

Qty: 4 Price: $136.96
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (war) 79
Geth's Grimoire

Whenever an opponent discards a card, you may draw a card.

Artifact
Geth's Grimoire (dst) 123
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15

Draw

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Land

Qty: 34 Price: $302.02
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mm3) 229
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Boggart Trawler

Creature
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (blc) 294
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
Glasswing Grace

Enchantment
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (gtc) 242
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (lcc) 337
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mm3) 239
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 661
Pit of Offerings

This land enters tapped. When this land enters, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors.

Land
Pit of Offerings (lci) 278
Plains

({T}: Add {W}.)

Land
Plains (dsk) 277
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (pmkm) 268p
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (inr) 283
Snowfield Sinkhole

({T}: Add {W} or {B}.) This land enters tapped.

Land
Snowfield Sinkhole (khm) 269
Sunlit Marsh

({T}: Add {W} or {B}.) This land enters tapped.

Land
Sunlit Marsh (dmu) 257
Swamp

({T}: Add {B}.)

Land
Swamp (mom) 287
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (ths) 227
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mm3) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235

Land

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Punisher

Qty: 4 Price: $9.82
Grave Consequences

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.

Instant
Grave Consequences (jud) 67
Gravestorm

At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.

Enchantment
Gravestorm (ody) 141
Protection Racket

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Enchantment
Protection Racket (ncc) 39
Sword-Point Diplomacy

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Sorcery
Sword-Point Diplomacy (xln) 126

Punisher

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Burn

Qty: 2 Price: $1.98
Corpse Knight

Whenever another creature you control enters, each opponent loses 1 life.

Creature
Corpse Knight (m20) 206†
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (m3c) 207

Burn

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Flicker

Qty: 9 Price: $27.43
Another Round

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Sorcery
Another Round (otj) 1
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (fdn) 568
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (sta) 5
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (rvr) 308
Long Road Home

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Long Road Home (jmp) 120
Otherworldly Journey

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Instant
Otherworldly Journey (mm2) 30
Parting Gust

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Instant
Parting Gust (blb) 24
Semester's End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Instant
Semester's End (stx) 27

Flicker

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Lifegain

Qty: 8 Price: $128.02
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (plst) KLD-192
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (mul) 2
Elas il-Kor, Sadistic Pilgrim

Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

Creature
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Guide of Souls

Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Creature
Guide of Souls (mh3) 29
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 107
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (10e) 44
Soul's Attendant

Whenever another creature enters, you may gain 1 life.

Creature
Soul's Attendant (plst) ROE-44
White Sun's Twilight

You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

Sorcery
White Sun's Twilight (one) 38

Lifegain

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Ramp

Qty: 2 Price: $9.28
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410

Ramp

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Discard

Qty: 1 Price: $2.79
Grief

Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.

Creature
Grief (mh2) 87

Discard

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Graveyard Hate

Qty: 9 Price: $27.61
Callous Bloodmage

When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

Creature
Callous Bloodmage (stx) 66
Cling to Dust

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Instant
Cling to Dust (thb) 87
Ghost Vacuum

{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

Artifact
Ghost Vacuum (dsk) 248
Kaya, Orzhov Usurper

+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Planeswalker
Kaya, Orzhov Usurper (rna) 186
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
Planar Void

Whenever another card is put into a graveyard from anywhere, exile that card.

Enchantment
Planar Void (usg) 149
Relic of Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.

Artifact
Relic of Progenitus (ala) 218
Scrabbling Claws

{T}: Target player exiles a card from their graveyard. {1}, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.

Artifact
Scrabbling Claws (rna) 238
Withered Wretch

{1}: Exile target card from a graveyard.

Creature
Withered Wretch (hop) 45

Graveyard Hate

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Mill

Qty: 1 Price: $7.99
Breach the Multiverse

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Sorcery
Breach the Multiverse (mom) 94

Mill

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Removal

Qty: 13 Price: $88.47
Abstruse Appropriation

Devoid (This card has no color.) Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.

Instant
Abstruse Appropriation (mh3) 177
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (ltc) 265
Curse of the Cabal

Target player sacrifices half the permanents they control of their choice, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.

Sorcery
Curse of the Cabal (tsp) 99
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (c20) 42
Declaration in Stone

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Sorcery
Declaration in Stone (ncc) 196
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 624
Kaya the Inexorable

+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

Planeswalker
Kaya the Inexorable (khm) 288
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (sld) 477
Solitude

Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

Creature
Solitude (mh2) 32
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (fdn) 148
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ddf) 22
The Wandering Emperor

Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

Planeswalker
The Wandering Emperor (pneo) 42p
Utter End

Exile target nonland permanent.

Instant
Utter End (dsc) 91

Removal

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Board Wipes

Qty: 6 Price: $13.84
Final Act

Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.

Sorcery
Final Act (m3c) 104
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pestilence (plst) USG-147
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (plst) XLN-34
Sudden Disappearance

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Sorcery
Sudden Disappearance (dka) 23
The Eternal Wanderer

No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Planeswalker
The Eternal Wanderer (plst) ONE-11
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37

Board Wipes

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Combo Pieces

Qty: 1 Price: $37.99
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314

Combo Pieces

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Deck Info

Deck stats

44 pips - 36 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
46 pips - 32 cards
21 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ketramose Primer"},{"insert":"\n***Primer out of date***\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Overview:"},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This Ketramose list aims to keep a very low curve that puts subtle but consistent pressure on the board from as early as turn 2, while also not overcommitting. Internally the deck wants almost all cards to pull double and triple duty as seen if you switch to the categories (multiple) view of the deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Opening hand and Early game (turns 1 to 4):"},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The ideal opening hand for this deck will be filled with turn 1, 2, and 4 plays. Turn 1 will either consist of cracking a fetch grabbing shadowy backstreet and surveilling or by getting one of the decks many 1 drops on board. Turn 2 will also either be a tap land or fully using up your mana getting ready for turn 3. Turn 3 casting Ketramose, he is your main draw engine and is also your primary means not to miss a land drop for the rest of the game. Turn 4 will be your turn to place one of your haymakers or smaller chip damage effects if you haven’t done so already. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Mid-game (turns 5 to 7):"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"\tFrom turns 5 to 7 your strategy is now to apply pressure to the table by leveraging the immense amount of card draw and life gain you have in the deck, while applying chip damage either via ping damage from something like the enters trigger of corpse knight, the upkeep trigger of Creeping Bloodsucker, or by the death trigger from Elas il-Kor; or from one of the haymaker cards in the deck. Just be mindful of never fully tapping out if you have a protection or blink spell in your hand, also try to make sure you exile stuff on your turn whenever possible."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Late/end game (turns 7+):"},{"insert":"\n\t"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"From turn 7 onward you will now focus on dropping your major win-cons and trying to maintain your board position as much as possible. Depending on which win-con(s) are in your hand you’ll start positioning the needed set-ups and either wiping the board for a clear attack-in or by filling the graveyard for a Sneaky Syr Konrad surprise. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Card type breakdown:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Artifacts (8): 3 ramp pieces, 3 graveyard hate pieces, a draw spell, and a sac outlet are all this deck runs for artifacts."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Creature (26): This deck wants a constant supply of creatures and creature tokens both for flicker and sac fodder while also getting other benefits out of them."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Enchantments (6): An MDFC primarily used as a land in the early game and a buff spell in the late, a pinger/board wipe piece, a card that mainly functions as graveyard hate, a draw spell, and 2 punisher spells."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Instants (18): second largest type of cards in the deck, with just as much variety as the Creatures. There is blink, removal, protection, punisher, and even graveyard hate."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Lands (34): The deck runs 34 mana-producing lands, 3 of which are mdfcs that are used primarily as lands, that in the late game can slide into their intended spell roles. Nykthos is used mostly as a mid-game ramp piece to help speed up potential wins."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Planeswalker (4): As always Planeswalkers are very flexible in terms of usage, for this deck all planeswalkers needed some form of removal option preferably either a board wipe or an exile effect."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Sorcery (7): 2 function primarily as board wipes, 2 are split between single target and board wipes, and the last 3 consists of a blink spell, a drain effect, and a punish effect."},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"Evoke: There are 3 cards with evoke in the deck the main idea for each of them is to cast them for their evoke costs adding cards to exile to allow Ketramose to start attacking sooner. Grief is used to target blue players to try and remove counterspells from hand either by eating a counter spell itself or by successfully hitting the hand and targeting the most dangerous counterspell at the time or for hitting the white player checking for any exile-based removal that could potentially harm Ketramose. Solitude and Offalsnout are both a little more obvious in their functions in the deck. If you have a flicker effect in hand you will be able to flicker these to have them trigger an additional time and stick around instead of sacrificing them."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Primary Finishers:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Syr Konrad: Primarily used in conjunction with an exile graveyard effect Syr Konrad seeks to inflict a critical mass of burn damage from creatures entering and exiting the graveyard in rapid succession."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Another Round/Corpse Knight: When paired late game you aim to exile your board of creatures as many times as you can with Another Round setting up multiple triggers off Corpse Knights enters effect. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Gray Merchant: If you establish a high enough devotion to black you will aim to drop Gary for a mass drain effect and then potentially follow that up with flicker effects including Another Round."},{"insert":"\n\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Secondary Finishers:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ketramose/Glasswing Grace/Guide of Souls/Lion Sash: Ketramose needs a little help to make sure his commander damage matters which is where these cards come in Glasswing Grace grants +2/+2 and flying taking him from a 6-hit win down to a much quicker 4-hit win. Guide of Souls offers a repeatable source of two +1/+1 counters and flying which can take your 6-hit clock down to as low as 1 hit. Last but not least, Lion Sash has a repeatable way to get +1 power and toughness, the only drawback being is it doesn’t offer any additional evasion outside the menace that Ketramose already has."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Kaya, Orzhov Usurper: The hardest win-con in the deck to pull off but Ultimating Kaya, will give you an easy way to finish off one opponent and swing your life points back up in a massive way. Note this is best used on the last opponent at the table and shouldn’t be counted on as a guaranteed win."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Egon/Abyssal Persecutor/Archfiend of the Dross/Desecration Demon: These Four-6 power beaters can quickly change the flow of the game taking large chunks out of the opponent's life totals. All 4 have enough of a downside and risk tied to them that most opponents will likely just let them stick around which can and is often a mistake as you have means to sac them, flicker them, and exile them. "},{"insert":"\n\n\n\n"}]}
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