52
1/24/2025
#DruidLyfe
Deck Size: 228
Commander
Est deck cost: $816.28
Salt sum: 52.86
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52
1/24/2025
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Commander

Qty: 1 Price: $4.99
Nissa, Vastwood Seer

Creature
Nissa, Vastwood Seer // Nissa, Sage Animist (plst) ORI-189Nissa, Vastwood Seer // Nissa, Sage Animist (plst) ORI-189

Commander

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Land

Qty: 41 (42 w/ MDFC)Price: $88.39
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Hollow Trees

This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {G} for each storage counter removed this way.

Land
Hollow Trees (5ed) 418
Sapseep Forest

({T}: Add {G}.) This land enters tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.

Land
Sapseep Forest (c21) 313
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Tree of Tales

{T}: Add {G}.

Artifact Land
Tree of Tales (dsc) 319
Treetop Village

This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Land
Treetop Village (j22) 827
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Artifact

Qty: 9 Price: $135.43
Adventuring Gear

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Adventuring Gear (fdn) 249
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Banner of Kinship

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Artifact
Banner of Kinship (fdn) 127
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 45
Kaslem's Stonetree

Artifact
Kaslem's Stonetree // Kaslem's Strider (lci) 197Kaslem's Stonetree // Kaslem's Strider (lci) 197
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (ltc) 348

Artifact

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Planeswalker

Qty: 8 Price: $31.52
Nissa Revane

+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Planeswalker
Nissa Revane (plst) ZEN-170
Nissa, Genesis Mage

+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Planeswalker
Nissa, Genesis Mage (hou) 200
Nissa, Nature's Artisan

+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.

Planeswalker
Nissa, Nature's Artisan (kld) 270
Nissa, Vital Force

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."

Planeswalker
Nissa, Vital Force (kld) 163
Nissa, Voice of Zendikar

+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.

Planeswalker
Nissa, Voice of Zendikar (plst) OGW-138
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
Nissa, Worldwaker

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Planeswalker
Nissa, Worldwaker (e01) 68
Vivien Reid

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Planeswalker
Vivien Reid (fdn) 234

Planeswalker

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Creature

Qty: 114 Price: $436.00
Ageless Entity

Whenever you gain life, put that many +1/+1 counters on this creature.

Creature
Ageless Entity (c21) 184
Ancient Brontodon

Creature
Ancient Brontodon (plst) XLN-175
Ancient Bronze Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 214
Ancient Greenwarden

Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (j25) 627
Ancient Imperiosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} This creature enters with two +1/+1 counters on it for each creature that convoked it.

Creature
Ancient Imperiosaur (mom) 174
Ancient Ooze

Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.

Creature
Ancient Ooze (scg) 112
Arboretum Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Arboretum Elemental (grn) 122
Argothian Treefolk

Prevent all damage that would be dealt to this creature by artifact sources.

Creature
Argothian Treefolk (atq) 30
Benevolent Hydra

Benevolent Hydra enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

Creature
Benevolent Hydra (j22) 38
Blanchwood Treefolk

Creature
Blanchwood Treefolk (usg) 238
Bramble Elemental

Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.

Creature
Bramble Elemental (pca) 59
Bristlepack Sentry

Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.

Creature
Bristlepack Sentry (otj) 156
Centaur Courser

Creature
Centaur Courser (plst) M19-171
Centaur Nurturer

When this creature enters, you gain 3 life. {T}: Add one mana of any color.

Creature
Centaur Nurturer (war) 156
Centaur of Attention

When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
Centaur Omenreader

As long as this creature is tapped, creature spells you cast cost {2} less to cast.

Creature
Centaur Omenreader (fut) 143
Centaur Rootcaster

Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Centaur Rootcaster (jud) 109
Centaur Veteran

Trample {G}, Discard a card: Regenerate this creature.

Creature
Centaur Veteran (tor) 123
Centaur Vinecrasher

Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.

Creature
Centaur Vinecrasher (c18) 135
Centaur's Herald

{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.

Creature
Centaur's Herald (rtr) 118
Citanul Centaurs

Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Creature
Citanul Centaurs (usg) 243
Crashing Centaur

{G}, Discard a card: This creature gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Creature
Crashing Centaur (ody) 235
Dawnglade Regent

When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Creature
Dawnglade Regent (cmr) 222
Deadwood Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Creature
Deadwood Treefolk (dmr) 155
Devkarin Dissident

{4}{G}: This creature gets +2/+2 until end of turn.

Creature
Devkarin Dissident (grn) 127
Elderleaf Mentor

When this creature enters, create a 1/1 green Elf Warrior creature token.

Creature
Elderleaf Mentor (j22) 652
Elegant Entourage

Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.

Creature
Elegant Entourage (snc) 143
Embodiment of Insight

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature
Embodiment of Insight (znc) 64
Emergent Woodwurm

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Emergent Woodwurm (moc) 37
Entourage of Trest

When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.

Creature
Entourage of Trest (cmm) 285
Fangorn, Tree Shepherd

Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.

Creature
Fangorn, Tree Shepherd (ltr) 166
Forest Bear

Creature
Forest Bear (ptk) 135
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (j25) 147
Generous Ent

Reach When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Generous Ent (ltr) 169
Ghoultree

This spell costs {1} less to cast for each creature card in your graveyard.

Creature
Ghoultree (inr) 198
Greenwood Sentinel

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Greenwood Sentinel (j25) 666
Heartwood Treefolk

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Heartwood Treefolk (tmp) 233
Ironroot Treefolk

Creature
Ironroot Treefolk (5ed) 305
Ivy Elemental

This creature enters with X +1/+1 counters on it.

Creature
Ivy Elemental (iko) 161
Jaheira, Friend of the Forest

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Creature
Jaheira, Friend of the Forest (clb) 237
Jaspera Sentinel

Reach {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Jaspera Sentinel (scd) 194
Jolrael's Centaur

Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creature
Jolrael's Centaur (mir) 222
Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Creature
Joraga Treespeaker (plst) ROE-190
Kodama of the Center Tree

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

Creature
Kodama of the Center Tree (bok) 131
Kodama of the East Tree

Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (blc) 227
Kodama of the North Tree

Trample Shroud (This creature can't be the target of spells or abilities.)

Creature
Kodama of the North Tree (chk) 222
Kodama of the South Tree

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Creature
Kodama of the South Tree (chk) 223
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (j25) 78
Lichenthrope

If damage would be dealt to this creature, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from this creature.

Creature
Lichenthrope (vis) 112
Llanowar Mentor

{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."

Creature
Llanowar Mentor (tsr) 216
Llanowar Sentinel

When this creature enters, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.

Creature
Llanowar Sentinel (10e) 275
Magnigoth Sentry

Reach (This creature can block creatures with flying.)

Creature
Magnigoth Sentry (dmu) 172
Magnigoth Treefolk

Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

Creature
Magnigoth Treefolk (plst) PLS-82
Mossbeard Ancient

Trample When this creature enters, you gain 5 life.

Creature
Mossbeard Ancient (dmu) 173
Nettle Sentinel

This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.

Creature
Nettle Sentinel (plst) A25-182
Nissa's Chosen

If this creature would die, put it on the bottom of its owner's library instead.

Creature
Nissa's Chosen (ddr) 14
Nissa, Resurgent Animist

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 22
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Oak Street Innkeeper

During turns other than yours, tapped creatures you control have hexproof.

Creature
Oak Street Innkeeper (rtr) 131
Orchard Elemental

Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

Creature
Orchard Elemental (cn2) 68
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ncc) 303
Overgrowth Elemental

When this creature enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on this creature.

Creature
Overgrowth Elemental (m20) 187
Patient Naturalist

When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature
Patient Naturalist (otj) 174
Pestilent Wolf

{2}{G}: This creature gains deathtouch until end of turn.

Creature
Pestilent Wolf (j22) 705
Phantom Centaur

Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Creature
Phantom Centaur (plst) JUD-127
Pheres-Band Centaurs

Creature
Pheres-Band Centaurs (ths) 171
Plant Elemental

When this creature enters, sacrifice it unless you sacrifice a Forest.

Creature
Plant Elemental (por) 181
Portent Tracker

{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.

Creature
Portent Tracker (mom) 201
Quickbeam, Upstart Ent

Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.

Creature
Quickbeam, Upstart Ent (ltr) 183
Raucous Entertainer

{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.

Creature
Raucous Entertainer (otj) 177
Redwood Treefolk

Creature
Redwood Treefolk (7ed) 264
Reverent Hunter

When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Creature
Reverent Hunter (ths) 173
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Root Elemental

Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.

Creature
Root Elemental (mkc) 182
Rowan Treefolk

Creature
Rowan Treefolk (por) 184
Rushwood Elemental

Trample At the beginning of your upkeep, you may put a +1/+1 counter on this creature.

Creature
Rushwood Elemental (mmq) 264
Ruxa, Patient Professor

Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

Creature
Ruxa, Patient Professor (c21) 66
Sage of Ancient Lore

Creature
Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225
Scarwood Treefolk

This creature enters tapped.

Creature
Scarwood Treefolk (tsp) 214
Sentinel Spider

Vigilance, reach

Creature
Sentinel Spider (cmr) 253
Serpentine Basilisk

Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Serpentine Basilisk (ons) 280
Silverglade Elemental

When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Silverglade Elemental (plst) MMQ-269
Silvos, Rogue Elemental

Trample {G}: Regenerate Silvos.

Creature
Silvos, Rogue Elemental (plst) ONS-282
Singing Tree

{T}: Target attacking creature has base power 0 until end of turn.

Creature
Singing Tree (arn) 54
Sophic Centaur

{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.

Creature
Sophic Centaur (plc) 139
Spellbane Centaur

Creatures you control can't be the targets of blue spells or abilities from blue sources.

Creature
Spellbane Centaur (ody) 271
Sporoloth Ancient

At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

Creature
Sporoloth Ancient (tsr) 232
Swordwise Centaur

Creature
Swordwise Centaur (bng) 142
Temperamental Oozewagg

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Creature
Temperamental Oozewagg (mh3) 172
Terrain Elemental

Creature
Terrain Elemental (plst) KLD-272
Thicket Elemental

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Creature
Thicket Elemental (ddr) 21
Thorn Elemental

You may have this creature assign its combat damage as though it weren't blocked.

Creature
Thorn Elemental (dom) 185
Three Tree Rootweaver

{T}: Add one mana of any color.

Creature
Three Tree Rootweaver (blb) 198
Three Tree Scribe

Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.

Creature
Three Tree Scribe (blb) 199
Tilling Treefolk

When this creature enters, you may return up to two target land cards from your graveyard to your hand.

Creature
Tilling Treefolk (eve) 78
Timberland Ancient

Reach, trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Timberland Ancient (mom) 210
Tornado Elemental

When this creature enters, it deals 6 damage to each creature with flying. You may have this creature assign its combat damage as though it weren't blocked.

Creature
Tornado Elemental (plst) 5DN-97
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (a25) 191
Treefolk Harbinger

When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Creature
Treefolk Harbinger (lrw) 239
Treefolk Mystic

Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

Creature
Treefolk Mystic (ulg) 114
Treefolk Seedlings

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Creature
Treefolk Seedlings (7ed) 277
Treetop Scout

This creature can't be blocked except by creatures with flying.

Creature
Treetop Scout (scg) 130
Treetop Sentries

Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Creature
Treetop Sentries (blb) 201
Tuinvale Treefolk

Creature
Tuinvale Treefolk // Oaken Boon (eld) 180
Utopia Tree

{T}: Add one mana of any color.

Creature
Utopia Tree (9ed) 277
Verdeloth the Ancient

Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.

Creature
Verdeloth the Ancient (j25) 737
Veteran Adventurer

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance

Creature
Veteran Adventurer (znr) 218
Wakeroot Elemental

{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Creature
Wakeroot Elemental (m20) 202
Weatherseed Treefolk

Trample When this creature dies, return it to its owner's hand.

Creature
Weatherseed Treefolk (ulg) 116
Whisperwood Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Creature
Whisperwood Elemental (dsc) 204
Wildwood Mentor

Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.

Creature
Wildwood Mentor (woe) 322
Wolfbriar Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

Creature
Wolfbriar Elemental (cma) 168
Wood Elemental

As this creature enters, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

Creature
Wood Elemental (leg) 215
Yavimaya Ancients

{G}: This creature gets +1/-2 until end of turn.

Creature
Yavimaya Ancients (all) 104b

Creature

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Sorcery

Qty: 23 Price: $38.91
Adventure Awaits

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Sorcery
Adventure Awaits (j25) 620
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (j25) 621
Emergent Growth

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Sorcery
Emergent Growth (xln) 188
Emergent Sequence

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Sorcery
Emergent Sequence (stx) 129
Ent's Fury

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

Sorcery
Ent's Fury (ltr) 164
Enter the Unknown

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

Sorcery
Enter the Unknown (rix) 128
Environmental Sciences

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sorcery
Environmental Sciences (mb2) 2
Incremental Growth

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Sorcery
Incremental Growth (plst) LRW-221
Invoke the Ancients

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Sorcery
Invoke the Ancients (neo) 193
Last March of the Ents

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Sorcery
Last March of the Ents (ltr) 172
Nissa's Defeat

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Sorcery
Nissa's Defeat (hou) 123
Nissa's Encouragement

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Nissa's Encouragement (hou) 203
Nissa's Expedition

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Nissa's Expedition (scd) 199
Nissa's Judgment

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Sorcery
Nissa's Judgment (clu) 170
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155
Nissa's Renewal

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Sorcery
Nissa's Renewal (c21) 201
Nissa's Revelation

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Sorcery
Nissa's Revelation (ori) 191
Nissa's Triumph

Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Nissa's Triumph (war) 170
Phosphorescent Feast

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Sorcery
Phosphorescent Feast (eve) 72
Reverent Silence

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.

Sorcery
Reverent Silence (nem) 111
Rootcast Apprenticeship

Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.

Sorcery
Rootcast Apprenticeship (blc) 32
They Went This Way

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
They Went This Way (mkm) 178
Turntimber Symbiosis

Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215

Sorcery

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Enchantment

Qty: 19 Price: $66.93
Assemble the Entmoot

Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

Enchantment
Assemble the Entmoot (ltc) 36
Centaur Glade

{2}{G}{G}: Create a 3/3 green Centaur creature token.

Enchantment
Centaur Glade (plst) ONS-251
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Elemental Resonance

Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Enchantment
Elemental Resonance (dis) 83
Entangling Vines

Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Entangling Vines (m10) 181
Experimental Lab

Enchantment
Experimental Lab // Staff Room (dsc) 33
Eyes of the Wisent

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Enchantment Kindred
Eyes of the Wisent (lrw) 210
Fruit of the First Tree

Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Enchantment
Fruit of the First Tree (frf) 132
Hidden Ancients

When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.

Enchantment
Hidden Ancients (usg) 260
Hunter's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Enchantment
Hunter's Talent (blb) 179
Innkeeper's Talent

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Enchantment
Innkeeper's Talent (blb) 180
Long List of the Ents

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

Enchantment
Long List of the Ents (ltr) 174
Nissa's Zendikon

Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.

Enchantment
Nissa's Zendikon (znr) 197
Oath of Nissa

When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.

Enchantment
Oath of Nissa (plst) OGW-140
Oath of the Ancient Wood

Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.

Enchantment
Oath of the Ancient Wood (m14) 187
Treefolk Umbra

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Treefolk Umbra (mh1) 185
Tribute to the World Tree

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
Vivien's Talent

Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.

Enchantment
Vivien's Talent (moc) 78
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (plst) OGW-147

Enchantment

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Instant

Qty: 13 Price: $14.11
Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (cmr) 215
Arbor Armament

Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)

Instant
Arbor Armament (j25) 628
Commencement of Festivities

Prevent all combat damage that would be dealt to players this turn.

Instant
Commencement of Festivities (plst) KLD-148
Divergent Growth

Until end of turn, lands you control gain "{T}: Add one mana of any color."

Instant
Divergent Growth (scg) 116
Dramatic Entrance

You may put a green creature card from your hand onto the battlefield.

Instant
Dramatic Entrance (shm) 111
Elemental Uprising

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Instant
Elemental Uprising (plst) OGW-130
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
Fated Intervention

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.

Instant
Fated Intervention (cp1) 2
Infuse with the Elements

Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.

Instant
Infuse with the Elements (bfz) 175
Luminescent Rain

Choose a creature type. You gain 2 life for each permanent you control of that type.

Instant
Luminescent Rain (mor) 129
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (plst) TD0-A80
Ornamental Courage

Untap target creature. It gets +1/+3 until end of turn.

Instant
Ornamental Courage (kld) 164
Scent of Ivy

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Instant
Scent of Ivy (uds) 120

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
260 pips - 178 cards
60 mana - 56 cards
0 pips - 0 cards
3 mana - 2 cards
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