259
2/18/2025
Cards You Should be Playing / Commander / Any Budget
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Est package cost: $1085.67
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2/18/2025
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Black

Quantity: 53Price: $233.26
Altar of the Wretched

Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
Blessing of Leeches

Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.

Enchantment
Blessing of Leeches (bok) 62
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 139
Cannibalize

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Sorcery
Cannibalize (tpr) 83
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
Dreadhound

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Creature
Dreadhound (mid) 97
Empty the Catacombs

Each player returns all creature cards from their graveyard to their hand.

Sorcery
Empty the Catacombs (rav) 86
False Cure

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Instant
False Cure (ons) 146
Feast of Sanity

Whenever you discard a card, this enchantment deals 1 damage to any target and you gain 1 life.

Enchantment
Feast of Sanity (mh2) 84
Forsaken Wastes

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

Enchantment
Forsaken Wastes (mir) 125
Gift of Doom

Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) As this Aura is turned face up, you may attach it to a creature.

Enchantment
Gift of Doom (c19) 17
Hatred

As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.

Instant
Hatred (exo) 64
Haunted One

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Haunted One (clb) 624
Haunting Misery

As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.

Sorcery
Haunting Misery (wth) 71
Haunting Wind

Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.

Enchantment
Haunting Wind (atq) 17
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

Sorcery
Head Games (10e) 148
Hecatomb

When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Enchantment
Hecatomb (me1) 71
Illicit Masquerade

Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

Enchantment
Illicit Masquerade (mkm) 88
Koskun Falls

At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Koskun Falls (hml) 55
Lich-Knights' Conquest

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

Sorcery
Lich-Knights' Conquest (woe) 96
Mephidross Vampire

Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Creature
Mephidross Vampire (5dn) 53
Mind Slash

{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Enchantment
Mind Slash (8ed) 145★
Minions' Murmurs

You draw X cards and you lose X life, where X is the number of creatures you control.

Sorcery
Minions' Murmurs (tsr) 124
Moonlight Bargain

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Instant
Moonlight Bargain (c18) 114
Morbid Curiosity

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

Sorcery
Morbid Curiosity (kld) 94
Necroplasm

At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Necroplasm (c16) 115
Necrosynthesis

Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Enchantment
Necrosynthesis (mid) 115
Nightmare Unmaking

Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.

Sorcery
Nightmare Unmaking (c19) 20
Nikara, Lair Scavenger

Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

Creature
Nikara, Lair Scavenger (c20) 3
Onyx Talisman

Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.

Artifact
Onyx Talisman (ice) 331
Oubliette

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Enchantment
Oubliette (2xm) 100
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 96
Pain's Reward

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Sorcery
Pain's Reward (sok) 85
Plunge into Darkness

Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Plunge into Darkness (5dn) 57
Raiders' Spoils

Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Enchantment
Raiders' Spoils (ktk) 83
Renegade's Getaway

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

Instant
Renegade's Getaway (aer) 69
Reprocess

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Sorcery
Reprocess (td2) 77
Rescue from the Underworld

As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Instant
Rescue from the Underworld (ths) 102
Restless Dreams

As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.

Sorcery
Restless Dreams (tor) 79
Screams from Within

Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield.

Enchantment
Screams from Within (dst) 52
Shadowheart, Dark Justiciar

{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)

Creature
Shadowheart, Dark Justiciar (clb) 146
Shrouded Lore

Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Sorcery
Shrouded Lore (plc) 91
Skyclave Shadowcat

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Creature
Skyclave Shadowcat (znr) 126
Songs of the Damned

Add {B} for each creature card in your graveyard.

Instant
Songs of the Damned (uma) 115
Soul Shatter

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

Instant
Soul Shatter (znr) 127
Spoils of Blood

Create an X/X black Horror creature token, where X is the number of creatures that died this turn.

Instant
Spoils of Blood (c14) 30
Starving Revenant

When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

Creature
Starving Revenant (lci) 123
Stinging Study

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Instant
Stinging Study (c21) 44
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (c14) 164
Suppress

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Sorcery
Suppress (apc) 52
The Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Enchantment
The Abyss (prm) 46938
Tombstone Stairwell

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.

Enchantment
Tombstone Stairwell (mir) 149
Wake the Dead

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Instant
Wake the Dead (c14) 31

Black

(CTRL to add secondary)

Red

Quantity: 33Price: $160.54
Berserkers' Onslaught

Attacking creatures you control have double strike.

Enchantment
Berserkers' Onslaught (dtk) 130
Brazen Cannonade

Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent. Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

Enchantment
Brazen Cannonade (j22) 31
Caverns of Despair

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Enchantment
Caverns of Despair (leg) 136
Connecting the Dots

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.

Enchantment
Connecting the Dots (mkm) 118
Cosmotronic Wave

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

Sorcery
Cosmotronic Wave (grn) 95
Crime Novelist

Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}.

Creature
Crime Novelist (mkm) 121
Fury Storm

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Fury Storm (c18) 22
Granulate

Destroy each nonland artifact with mana value 4 or less.

Sorcery
Granulate (5dn) 67
Heat Stroke

At end of combat, destroy each creature that blocked or was blocked this turn.

Enchantment
Heat Stroke (wth) 107
Heat Wave

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Enchantment
Heat Wave (vis) 83
Hematite Talisman

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.

Artifact
Hematite Talisman (ice) 320
Howl of the Horde

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Sorcery
Howl of the Horde (ktk) 112
Invasion Plans

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Enchantment
Invasion Plans (sth) 89
Lightning Storm

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Instant
Lightning Storm (csp) 89
Mass Hysteria

All creatures have haste.

Enchantment
Mass Hysteria (inr) 164
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (mh3) 282
Mercadia's Downfall

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Instant
Mercadia's Downfall (mmq) 205
Nahiri's Wrath

As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

Sorcery
Nahiri's Wrath (emn) 137
Outmaneuver

X target blocked creatures assign their combat damage this turn as though they weren't blocked.

Instant
Outmaneuver (usg) 205
Party Thrasher

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Creature
Party Thrasher (mh3) 129
Radiant Performer

Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.

Creature
Radiant Performer (c21) 54
Rage Forger

When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

Creature
Rage Forger (mor) 97
Recoup

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Recoup (ddk) 63
Rites of Initiation

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Instant
Rites of Initiation (vma) 182
Runaway Steam-Kin

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
Sardian Avenger

First strike, trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.

Creature
Sardian Avenger (brc) 23
Sarkhan's Unsealing

Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.

Enchantment
Sarkhan's Unsealing (m19) 155
Spectacular Showdown

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Spectacular Showdown (mkc) 162
Storm World

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.

Enchantment
Storm World (leg) 165
Tectonic Giant

Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Creature
Tectonic Giant (thb) 158
Through the Breach

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Through the Breach (uma) 152
Volcano Hellion

This creature has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

Creature
Volcano Hellion (plc) 111
World at War

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
World at War (roe) 172

Red

(CTRL to add secondary)

Blue

Quantity: 43Price: $247.80
Arcane Artisan

{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

Creature
Arcane Artisan (bbd) 33
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (cma) 33
Confounding Conundrum

When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
Cryptoplasm

At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.

Creature
Cryptoplasm (mbs) 23
Deadeye Quartermaster

When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Creature
Deadeye Quartermaster (xln) 50
Decoy Gambit

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Instant
Decoy Gambit (c20) 32
Demilich

This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

Creature
Demilich (afr) 53
Dismiss into Dream

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Enchantment
Dismiss into Dream (m14) 50
Dissipation Field

Whenever a permanent deals damage to you, return it to its owner's hand.

Enchantment
Dissipation Field (clb) 718
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (pz2) 65837
Fatespinner

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Creature
Fatespinner (mrd) 36
Homarid Spawning Bed

{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

Enchantment
Homarid Spawning Bed (fem) 21
In the Eye of Chaos

Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.

Enchantment
In the Eye of Chaos (leg) 61
Kitsa, Otterball Elite

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Creature
Kitsa, Otterball Elite (blb) 54
Lapis Lazuli Talisman

Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.

Artifact
Lapis Lazuli Talisman (ice) 327
Leadership Vacuum

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Instant
Leadership Vacuum (c19) 9
Leyline of Singularity

If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.

Enchantment
Leyline of Singularity (gpt) 29
Mana Severance

Search your library for any number of land cards, exile them, then shuffle.

Sorcery
Mana Severance (tmp) 73
Mana Short

Tap all lands target player controls and that player loses all unspent mana.

Instant
Mana Short (30a) 65
Mirror Mockery

Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

Enchantment
Mirror Mockery (dtk) 62
Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Mizzium Skin (rtr) 45
Mocking Doppelganger

Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)

Creature
Mocking Doppelganger (clb) 667
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 59
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
Plagiarize

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

Instant
Plagiarize (10e) 97
Psychic Possession

Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

Enchantment
Psychic Possession (dis) 30
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (c15) 103
Rod of Absorption

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.

Artifact
Rod of Absorption (afc) 19
Savor the Moment

Take an extra turn after this one. Skip the untap step of that turn.

Sorcery
Savor the Moment (shm) 50
See Double

This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.

Instant
See Double (mom) 77
Shadow of the Second Sun

Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Enchantment
Shadow of the Second Sun (mh3) 70
Smirking Spelljacker

Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Creature
Smirking Spelljacker (otc) 16
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Spy Network

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Instant
Spy Network (ons) 115
Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Instant
Sudden Insight (j25) 110
Teferi's Realm

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Enchantment
Teferi's Realm (vis) 44
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
Trickbind

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

Instant
Trickbind (tsp) 88
Trickster's Talisman

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}

Artifact
Trickster's Talisman (afr) 79
Volatile Stormdrake

Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Creature
Volatile Stormdrake (mh3) 79

Blue

(CTRL to add secondary)

White

Quantity: 41Price: $78.03
Argivian Find

Return target artifact or enchantment card from your graveyard to your hand.

Instant
Argivian Find (wth) 6
Battletide Alchemist

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Creature
Battletide Alchemist (mor) 2
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 6
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (ktk) 5
Break Ties

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1—{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)

Instant
Break Ties (mh2) 8
Charitable Levy

Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Enchantment
Charitable Levy (mh3) 21
Cleansing Meditation

Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Sorcery
Cleansing Meditation (tor) 3
Dismantling Wave

For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Sorcery
Dismantling Wave (c20) 25
Divine Gambit

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Sorcery
Divine Gambit (khm) 8
Eye of Singularity

When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Enchantment
Eye of Singularity (vis) 4
Fey Steed

Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Fey Steed (afc) 5
Folk Hero

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Enchantment
Folk Hero (clb) 608
Graceful Reprieve

When target creature dies this turn, return that card to the battlefield under its owner's control.

Instant
Graceful Reprieve (mm3) 8
Hallowed Burial

Put all creatures on the bottom of their owners' libraries.

Sorcery
Hallowed Burial (cn2) 91
Inspiring Leader

Commander creatures you own have "Creature tokens you control get +2/+2."

Enchantment
Inspiring Leader (clb) 28
Kataki, War's Wage

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."

Creature
Kataki, War's Wage (mma) 20
Lae'zel, Vlaakith's Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Creature
Lae'zel, Vlaakith's Champion (clb) 29
Light from Within

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Enchantment
Light from Within (eve) 10
Luminate Primordial

Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Creature
Luminate Primordial (gtc) 20
Null Chamber

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Enchantment
Null Chamber (mir) 31
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (exo) 11
Orim's Chant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Instant
Orim's Chant (mh3) 265
Personal Sanctuary

During your turn, prevent all damage that would be dealt to you.

Enchantment
Personal Sanctuary (m12) 30
Proclamation of Rebirth

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — {5}{W}, Reveal this card from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Sorcery
Proclamation of Rebirth (dis) 15
Pursuit of Knowledge

If you would draw a card, you may put a study counter on this enchantment instead. Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.

Enchantment
Pursuit of Knowledge (sth) 10
Remember the Fallen

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.

Sorcery
Remember the Fallen (2xm) 27
Requiem Angel

Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Requiem Angel (c14) 84
Retether

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Sorcery
Retether (woc) 72
Reverence

Creatures with power 2 or less can't attack you.

Enchantment
Reverence (sok) 26
Righteous Valkyrie

Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (khm) 24
Scout's Warning

The next creature card you play this turn can be played as though it had flash. Draw a card.

Instant
Scout's Warning (fut) 16
Sculpted Sunburst

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Sorcery
Sculpted Sunburst (clb) 42
Second Sunrise

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Instant
Second Sunrise (mrd) 20
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (rix) 22
Soltari Visionary

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.

Creature
Soltari Visionary (exo) 20
Sparring Regimen

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Enchantment
Sparring Regimen (stx) 29
Spirit en-Dal

Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

Creature
Spirit en-Dal (fut) 17
Story Circle

As this enchantment enters, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Enchantment
Story Circle (10e) 49
Surge of Salvation

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Instant
Surge of Salvation (mom) 41
Séance

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Enchantment
Séance (mm3) 22
Vesperlark

Flying When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Vesperlark (mh1) 35

White

(CTRL to add secondary)

Green

Quantity: 64Price: $203.90
Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Adventurous Impulse (dom) 153
Aid from the Cowl

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Enchantment
Aid from the Cowl (aer) 105
Arboria

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Enchantment
Arboria (dmr) 149
Back to Nature

Destroy all enchantments.

Instant
Back to Nature (m15) 169
Blessed Respite

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Instant
Blessed Respite (mh2) 150
Bonds of Mortality

When this enchantment enters, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.

Enchantment
Bonds of Mortality (ogw) 128
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (jmp) 29
Call of the Wild

{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Enchantment
Call of the Wild (8ed) 235★
Cream of the Crop

Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Enchantment
Cream of the Crop (mor) 117
Deconstruct

Destroy target artifact. Add {G}{G}{G}.

Sorcery
Deconstruct (mrd) 118
Deglamer

Choose target artifact or enchantment. Its owner shuffles it into their library.

Instant
Deglamer (mor) 118
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (lcc) 238
Druids' Repository

Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.

Enchantment
Druids' Repository (avr) 176
Earthshaker Giant

Trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

Creature
Earthshaker Giant (plst) GN2-5
Ecological Appreciation

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

Sorcery
Ecological Appreciation (stx) 128
Emrakul's Evangel

{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Creature
Emrakul's Evangel (emn) 156
Forgotten Lore

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Sorcery
Forgotten Lore (ice) 237
Foundation Breaker

When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Foundation Breaker (mh2) 160
Freestrider Lookout

Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Freestrider Lookout (otj) 163
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
Guardian Augmenter

Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

Creature
Guardian Augmenter (c21) 62
Hall of Gemstone

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Enchantment
Hall of Gemstone (mir) 221
Hibernation's End

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.

Enchantment
Hibernation's End (csp) 110
Holistic Wisdom

{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

Enchantment
Holistic Wisdom (ody) 243
Hum of the Radix

Each artifact spell costs {1} more to cast for each artifact its controller controls.

Enchantment
Hum of the Radix (mrd) 122
In Search of Greatness

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Enchantment
In Search of Greatness (khm) 177
Lifegift

Whenever a land enters, you may gain 1 life.

Enchantment
Lifegift (bok) 132
Loamcrafter Faun

When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.

Creature
Loamcrafter Faun (woc) 19
Lurking Predators

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Enchantment
Lurking Predators (c16) 156
Malachite Talisman

Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.

Artifact
Malachite Talisman (ice) 328
Mark of Sakiko

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."

Enchantment
Mark of Sakiko (bok) 135
Metamorphosis

As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

Sorcery
Metamorphosis (pz2) 65839
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (chk) 230
Nostalgic Dreams

As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Sorcery
Nostalgic Dreams (vma) 222
Perilous Forays

{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

Enchantment
Perilous Forays (rav) 176
Primal Forcemage

Whenever another creature you control enters, that creature gets +3/+3 until end of turn.

Creature
Primal Forcemage (tsr) 225
Primeval Herald

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Primeval Herald (j22) 42
Raking Canopy

Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.

Enchantment
Raking Canopy (shm) 127
Realms Uncharted

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Realms Uncharted (roe) 206
Reincarnation

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Instant
Reincarnation (c13) 166
Revelation

Players play with their hands revealed.

Enchantment
Revelation (leg) 202
Road of Return

Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Road of Return (c19) 34
Rude Awakening

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Rude Awakening (gvl) 22
Sakiko, Mother of Summer

Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Sakiko, Mother of Summer (cmm) 319
Savage Summoning

This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.

Instant
Savage Summoning (m14) 194
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
Season of Renewal

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.

Instant
Season of Renewal (neo) 205
Shapers' Sanctuary

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Enchantment
Shapers' Sanctuary (xln) 206
Silkguard

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Instant
Silkguard (nec) 29
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (mic) 144
Spring Cleaning

Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Instant
Spring Cleaning (lrw) 236
Steely Resolve

As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
Storm the Festival

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Storm the Festival (mid) 200
Tajuru Preserver

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Creature
Tajuru Preserver (roe) 211
Tangle

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Instant
Tangle (vma) 237
Tangleroot

Whenever a player casts a creature spell, that player adds {G}.

Artifact
Tangleroot (mrd) 259
Terrifying Presence

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Instant
Terrifying Presence (ddl) 65
Tranquil Frillback

When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

Creature
Tranquil Frillback (mat) 24
Traverse the Ulvenwald

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Sorcery
Traverse the Ulvenwald (soi) 234
Uncage the Menagerie

Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

Sorcery
Uncage the Menagerie (hou) 137
Unravel the Aether

Choose target artifact or enchantment. Its owner shuffles it into their library.

Instant
Unravel the Aether (bng) 143
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (c18) 165
Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Instant
Winds of Qal Sisma (frf) 147

Green

(CTRL to add secondary)

| Colorless

Quantity: 17Price: $98.49
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (wwk) 121
Dingus Staff

Whenever a creature dies, this artifact deals 2 damage to that creature's controller.

Artifact
Dingus Staff (wth) 149
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (sld) 679
Glaring Spotlight

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Artifact
Glaring Spotlight (gtc) 229
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
Library of Leng

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Artifact
Library of Leng (30a) 254
Magnetic Mine

Whenever another artifact is put into a graveyard from the battlefield, this artifact deals 2 damage to that artifact's controller.

Artifact
Magnetic Mine (mbs) 113
Matzalantli, the Great Door

Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Mirror of Life Trapping

Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.

Artifact
Mirror of Life Trapping (clb) 326
Mourner's Shield

Imprint — When this artifact enters, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

Artifact
Mourner's Shield (mrd) 209
Nyx Lotus

Nyx Lotus enters tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Artifact
Nyx Lotus (thb) 235
Pyre of Heroes

{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Pyre of Heroes (khm) 241
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
Razormane Masticore

First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.

Creature Artifact
Razormane Masticore (ddf) 56
Scythe of the Wretched

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Artifact
Scythe of the Wretched (mrd) 239
Semblance Anvil

Imprint — When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.

Artifact
Semblance Anvil (som) 201
Veilstone Amulet

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Artifact
Veilstone Amulet (fut) 166

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Aurelia's Fury

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Aurelia's Fury (gtc) 144
Backlash

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Instant
Backlash (inv) 234
Batwing Brume

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Instant
Batwing Brume (eve) 81
Burnt Offering

As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.

Instant
Burnt Offering (pz2) 65833
Ceta Sanctuary

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Enchantment
Ceta Sanctuary (apc) 20
Clout of the Dominus

Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.

Enchantment
Clout of the Dominus (eve) 99
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
Crime

Sorcery
Crime // Punishment (dis) 150
Dire Undercurrents

Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.

Enchantment
Dire Undercurrents (shm) 159
Dragon Appeasement

Skip your draw step. Whenever you sacrifice a creature, you may draw a card.

Enchantment
Dragon Appeasement (arb) 115
Ertha Jo, Frontier Mentor

When Ertha Jo enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

Creature
Ertha Jo, Frontier Mentor (otj) 203
Fate Transfer

Move all counters from target creature onto another target creature.

Instant
Fate Transfer (shm) 161
Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Sorcery
Fractured Identity (c17) 37
Hide

Instant
Hide // Seek (dis) 151
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (c21) 71
Invert the Skies

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

Instant
Invert the Skies (eve) 155
Mage Slayer

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3}

Artifact
Mage Slayer (nec) 140
Mayael's Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Enchantment
Mayael's Aria (2x2) 253
Mercy Killing

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Instant
Mercy Killing (shm) 231
Mnemonic Betrayal

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

Sorcery
Mnemonic Betrayal (grn) 189
Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Mystical Teachings (mm3) 44
Pain Magnification

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

Enchantment
Pain Magnification (dis) 121
Path of Mettle

Enchantment
Path of Mettle // Metzali, Tower of Triumph (rix) 165Path of Mettle // Metzali, Tower of Triumph (rix) 165
Predatory Advantage

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Enchantment
Predatory Advantage (arb) 58
Pure

Sorcery
Pure // Simple (dis) 154
Razia's Purification

Each player chooses three permanents they control, then sacrifices the rest.

Sorcery
Razia's Purification (rav) 224
Ready

Instant
Ready // Willing (dgm) 132
Repudiate

Instant
Repudiate // Replicate (rvr) 249
Revival

Sorcery
Revival // Revenge (rvr) 241
Rite of Oblivion

As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Sorcery
Rite of Oblivion (mid) 237
Shadow of Doubt

({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Instant
Shadow of Doubt (rav) 253
Shard Convergence

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Shard Convergence (con) 91
Soulquake

Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.

Sorcery
Soulquake (arb) 30
Spellbreaker Behemoth

This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.

Creature
Spellbreaker Behemoth (c13) 216
Supply

Sorcery
Supply // Demand (dis) 157
Tamanoa

Whenever a noncreature source you control deals damage, you gain that much life.

Creature
Tamanoa (csp) 132
Titans' Nest

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.

Enchantment
Titans' Nest (iko) 212
Unexpected Results

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Sorcery
Unexpected Results (gtc) 203
Unleash the Inferno

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

Instant
Unleash the Inferno (snc) 229
Vanish into Memory

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Instant
Vanish into Memory (mm3) 199
Void

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

Sorcery
Void (ema) 211
Wear

Instant
Wear // Tear (cmr) 456
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (shm) 243
Winter's Night

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Enchantment
Winter's Night (all) 114
Yasharn, Implacable Earth

When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.

Creature
Yasharn, Implacable Earth (znr) 240
Yenna, Redtooth Regent

{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Creature
Yenna, Redtooth Regent (woe) 219

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Balduvian Warlord

{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Creature
Balduvian Warlord (csp) 77

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Deck Info

Deck stats

85 pips - 65 cards
8 mana - 6 cards
79 pips - 57 cards
8 mana - 6 cards
100 pips - 71 cards
10 mana - 8 cards
60 pips - 51 cards
13 mana - 9 cards
111 pips - 84 cards
16 mana - 10 cards
0 pips - 0 cards
3 mana - 3 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"This list is mostly derived from videos made by \"Demo\" who hosts "},{"attributes":{"link":"https://www.youtube.com/@edhdeckbuilding"},"insert":"EDH Deckbuilding"},{"insert":" on YouTube, specifically his series \"10 cards you should be putting in your commander decks\" but others as well. I also have cards referenced by "},{"attributes":{"link":"https://www.youtube.com/@commandcast"},"insert":"The Command Zone"},{"insert":" "},{"attributes":{"italic":true},"insert":"(episodes such as \"The Most Obscure and Underrated Cards\" and \"Bad Magic Cards [We Play Them Anyway]\")"},{"insert":" and "},{"attributes":{"link":"https://www.youtube.com/@Unpopularmtg"},"insert":"Unpopular MTG"},{"insert":" included here. Every single card that was ever mentioned is not necessarily here. Sometimes I may add a card or two of my own. I have only included cards that appear to be viable for the format in at least "},{"attributes":{"italic":true},"insert":"some"},{"insert":" scenarios or strategies, sometimes some cards that are just interesting. The intention as with several of my card packages is just to be able to reference the list when building or tweaking so that I can try to think about some more underplayed cards "},{"attributes":{"italic":true},"insert":"(which most of them are)"},{"insert":" in the format which could have some potential. The whole thing is really just a great big grab bag of things that I have \"bookmarked\". If this list is of use to you, go nuts. Hope you find something useful.\n\nHere are a few highlights:\n\n"},{"insert":{"card-link":"Surge of Salvation"}},{"insert":" is a fantastic protection spell. Completely superior to "},{"insert":{"card-link":"Rebuff the Wicked"}},{"insert":", generally better than a "},{"insert":{"card-link":"Autumn's Veil"}},{"insert":"/"},{"insert":{"card-link":"Veil of Summer"}},{"insert":". Demo often mentions "},{"insert":{"card-link":"Blacksmith's Skill"}},{"insert":" but not this card.\n"},{"insert":{"card-link":"Cleansing Meditation"}},{"insert":" is just an amazing enchantment wipe although it only destroys so it will be stopped by indestructible. Triggers any ETB effects which are stapled onto your own enchantments again.\n"},{"insert":{"card-link":"Dismantling Wave"}},{"insert":" seems like pretty good removal; it has some flexibility, it's easily a 3 for 1 and it has an "},{"attributes":{"italic":true},"insert":"activated ability (which can be used at instant speed)"},{"insert":" that just hits all artifacts/enchantments.\n"},{"insert":{"card-link":"Slaughter the Strong"}},{"insert":" is a boardwipe on the cheap "},{"attributes":{"italic":true},"insert":"(financially as well as mana value)"},{"insert":" that gets most of the power off of the board and notably makes each player "},{"attributes":{"italic":true},"insert":"sacrifice"},{"insert":". No targeting.\n"},{"insert":{"card-link":"Battletide Alchemist"}},{"insert":" is not a bad pillowfort just by itself. As just a single cleric on it's own it completely shuts down 1/1s, cuts damage from 2/2s in half "},{"attributes":{"italic":true},"insert":"(and so on...)"},{"insert":", fights ping damage and can be politically.\n"},{"insert":{"card-link":"Hallowed Burial"}},{"insert":" gets around hexproof/indestructible "},{"attributes":{"italic":true},"insert":"and graveyard recursion"},{"insert":", possibly baits out and wastes a tutor from one of your opponents. Tucking is pretty effective removal.\n\n"},{"insert":{"card-link":"Energy Tap"}},{"insert":" is a SUPER strong ritual spell.\n"},{"insert":{"card-link":"Mizzium Skin"}},{"insert":" gives your whole creature team hexproof for just 2 mana at instant speed and they get a slight toughness buff?! Seems pretty decent.\n"},{"insert":{"card-link":"Spy Network"}},{"insert":" is another pretty good \"smoother\" card, great for any deck that cares about cards at the top of the library. 1 mana, instant speed.\n"},{"insert":{"card-link":"Mana Severance"}},{"insert":" is really interesting if you have pretty significant ramp, just eliminate all land cards as draws so you're only getting more gas. Strong in the right deck.\n"},{"insert":{"card-link":"Mirror Mockery"}},{"insert":" in an ETB build... seems pretty good...\n"},{"insert":{"card-link":"Mana Short"}},{"insert":" is sort of just \"target player skips their turn\". They still get a combat step and can respond with instant speed effects but this card from LE Alpha is very disruptive.\n"},{"insert":{"card-link":"Rod of Absorption"}},{"insert":" just seems like SO much value if cast early enough, and each of those spells are "},{"attributes":{"italic":true},"insert":"cast (crazy for storm)"},{"insert":".\n"},{"insert":{"card-link":"Psychic Possession"}},{"insert":" is fun and pretty strong as a draw engine. Pick anyone who has their own draw engine and it just becomes your draw engine. This is a "},{"attributes":{"italic":true},"insert":"may"},{"insert":" trigger as well, "},{"attributes":{"italic":true},"insert":"even if theirs isn't"},{"insert":".\n"},{"insert":{"card-link":"Reins of Power"}},{"insert":" is a tricky card and turns into pretty neat removal, sometimes against two different players simultaneously.\n\n"},{"insert":{"card-link":"Restless Dreams"}},{"insert":" for only 1 mana feels like pretty great recursion...\n"},{"insert":{"card-link":"Shrouded Lore"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(color shifted "},{"attributes":{"italic":true},"insert":{"card-link":"Forgotten Lore"}},{"attributes":{"italic":true},"insert":")"},{"insert":" is actually pretty interesting... can be used politically with an ally at the table and/or in a build that exiles a lot from their graveyard. Black has mana doublers too.\n"},{"insert":{"card-link":"Songs of the Damned"}},{"insert":" is what you should probably be playing rather than "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" in commander. "},{"attributes":{"italic":true},"insert":"Probably"},{"insert":".\n"},{"insert":{"card-link":"Cannibalize"}},{"insert":" is so interesting as a 2 drop removal option which "},{"attributes":{"italic":true},"insert":"exiles"},{"insert":" in black. The player does have to actually control 2 or more creatures to cast this spell but that's hardly a downside. \n"},{"insert":{"card-link":"Plunge into Darkness"}},{"insert":" is just a great card; instant speed and 3 mana at most to cast "},{"attributes":{"italic":true},"insert":"entwined"},{"insert":", can be used as a quick sac outlet, get some life gain out of stuff that's going to die anyway... pretty flexible spell.\n"},{"insert":{"card-link":"Wake the Dead"}},{"insert":" is one of my favorites. Functional removal with flash blockers from the grave but more importantly recurs ETB and dies/LTB triggers. This can be so powerful. See my "},{"attributes":{"link":"https://archidekt.com/decks/6731139/monster_of_muraganda"},"insert":"Mimeoplasm"},{"insert":" build.\n"},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" is already good just on it's face for the ETB trigger but then it leaves behind more potential value with it's flip side, all on an "},{"attributes":{"italic":true},"insert":"artifact"},{"insert":" card. \n"},{"insert":{"card-link":"Blessing of Leeches"}},{"insert":" seems like a great and pretty unique protective effect in black for hardly any downside at all. This card is errata-d to just have flash.\n"},{"insert":{"card-link":"Dark Prophecy"}},{"insert":" is very strong draw power in the right deck. This card, unlike newer ones, "},{"attributes":{"italic":true},"insert":"does"},{"insert":" see token creatures die for it's trigger as well. Very small downside. The draw is also notably mandatory.\n"},{"insert":{"card-link":"Haunting Misery"}},{"insert":" is just like \"didn't win with your other win con in a graveyard deck? How about now?\"\n"},{"insert":{"card-link":"Oubliette"}},{"insert":" is very effective removal which actually works to shut down opponent commanders, even better than "},{"insert":{"card-link":"Song of the Dryads"}},{"insert":". \n"},{"insert":{"card-link":"Suppress"}},{"insert":" is pretty gnarly, almost similar to "},{"insert":{"card-link":"Mana Short"}},{"insert":". \n"},{"insert":{"card-link":"Haunting Wind"}},{"insert":" fights treasure "},{"attributes":{"italic":true},"insert":"HARD"},{"insert":".\n"},{"insert":{"card-link":"Koskun Falls"}},{"insert":" is basically black "},{"insert":{"card-link":"Propaganda"}},{"insert":". \n"},{"insert":{"card-link":"Skyclave Shadowcat"}},{"insert":" is a sac outlet "},{"attributes":{"italic":true},"insert":"and"},{"insert":" a draw engine. It's a little specific but how many decks just get +1/+1 counters now? Also will see token creatures with the counters. The draw is mandatory.\n"},{"insert":{"card-link":"Rescue from the Underworld"}},{"insert":" is "},{"attributes":{"italic":true},"insert":"instant speed"},{"insert":" reanimation. I don't usually like these effects at 5 mana but this gives us a die trigger and can recur up to 2 ETB triggers too. \n\n"},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" is just a red "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":".\n"},{"insert":{"card-link":"Meltdown"}},{"insert":" is better than "},{"insert":{"card-link":"Vandalblast"}},{"insert":" in a lot of situations, it destroys all artifact tokens for just {R} "},{"attributes":{"italic":true},"insert":"(treasure, clues, thopters...)"},{"insert":". \n"},{"insert":{"card-link":"Outmaneuver"}},{"insert":" is just like \"Blockers? So what?\". This card is notably an "},{"attributes":{"italic":true},"insert":"instant"},{"insert":" which can target "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creatures including your "},{"attributes":{"italic":true},"insert":"opponents"},{"insert":".\n"},{"insert":{"card-link":"Rites of Initiation"}},{"insert":" is at least an instant speed discard outlet for just {R} "},{"attributes":{"italic":true},"insert":"(although random)"},{"insert":". Can be used offensively or defensively.\n"},{"insert":{"card-link":"Runaway Steam-Kin"}},{"insert":" just generates red mana, basically can work out to be a cost reducer similar to "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" but producing actual colored mana and possibly with more flexibility.\n"},{"insert":{"card-link":"Crime Novelist"}},{"insert":" is doubling the mana output from treasure tokens and also gets huge.\n"},{"insert":{"card-link":"Heat Wave"}},{"insert":" is pretty strong to get damage through in go-wide/tokens.\n"},{"insert":{"card-link":"Mercadia's Downfall"}},{"insert":" is very effective at pumping attackers in commander. Notably can be used to pump your opponents creatures to help them take out another opponent.\n"},{"insert":{"card-link":"Volcano Hellion"}},{"insert":" is one of very few cards that just lets you deal any old arbitrary amount of damage that you choose. If given lifelink then this card will also just gain you that much life.\n\n"},{"insert":{"card-link":"Forgotten Lore"}},{"insert":" is easy to pay additional mana for in green. Just like "},{"insert":{"card-link":"Shrouded Lore"}},{"insert":" this can be used well politically or in builds that exile many other cards from their graveyard.\n"},{"insert":{"card-link":"Metamorphosis"}},{"insert":", similar to "},{"insert":{"card-link":"Burnt Offering"}},{"insert":", can be a strong ritual effect which does let you add any color rather than specific colors but is at sorcery speed.\n"},{"insert":{"card-link":"Silkguard"}},{"insert":" is just a good protective spell in any green deck that does +1/+1 counters or voltron, you don't even need to pay the X.\n"},{"insert":{"card-link":"Traverse the Ulvenwald"}},{"insert":" can basically be better than "},{"insert":{"card-link":"Worldly Tutor"}},{"insert":" in any build that can easily achieve delirium "},{"attributes":{"italic":true},"insert":"(puts the card directly into your hand AND has the option to get ANY land card)"},{"insert":".\n"},{"insert":{"card-link":"Back to Nature"}},{"insert":" is a very nice enchantment wipe at only 2 mana at instant speed...\n"},{"insert":{"card-link":"Blessed Respite"}},{"insert":" can be nice as a graveyard save and/or a "},{"insert":{"card-link":"Fog"}},{"insert":" effect for you but it can also be used politically and can disrupt an opponents graveyard play.\n"},{"insert":{"card-link":"Deglamer"}},{"insert":" > "},{"insert":{"card-link":"Nature's Claim"}},{"insert":"/"},{"insert":{"card-link":"Naturalize"}},{"insert":"/"},{"insert":{"card-link":"Disenchant"}},{"insert":", they all target but this spell will tuck the card so it prevents graveyard shenanigan's.\n"},{"insert":{"card-link":"In Search of Greatness"}},{"insert":" is super good in a deck full of permanent spells.\n"},{"insert":{"card-link":"Malachite Talisman"}},{"insert":" seems like it easily goes infinite/semi-infinite in green considering how much mana you can get out of several different green permanents.\n"},{"insert":{"card-link":"Mark of Sakiko"}},{"insert":" can also generate some pretty significant mana in a deck with big dorks.\n"},{"insert":{"card-link":"Nostalgic Dreams"}},{"insert":" is a massively good recursion spell.\n"},{"insert":{"card-link":"Tangle"}},{"insert":" is another superior "},{"insert":{"card-link":"Fog"}},{"insert":" effect which can actually buy some time.\n"},{"insert":{"card-link":"Unravel the Aether"}},{"insert":" is just a functional reprint of "},{"insert":{"card-link":"Deglamer"}},{"insert":". \n"},{"insert":{"card-link":"Winds of Qal Sisma"}},{"insert":" is yet another superior "},{"insert":{"card-link":"Fog"}},{"insert":" effect that has very little requirement to turn into a potential removal spell "},{"attributes":{"italic":true},"insert":"(protection spell if you're attacking)"},{"insert":".\n"},{"insert":{"card-link":"Descendants' Path"}},{"insert":" in any green tribal deck...\n"},{"insert":{"card-link":"Druids' Repository"}},{"insert":" gives back SO MUCH mana in a go wide strategy AND it produces ANY color.\n"},{"insert":{"card-link":"Reincarnation"}},{"insert":" lets you trade any dying creature for "},{"attributes":{"italic":true},"insert":"any"},{"insert":" other creature in it's controllers graveyard at instant speed for 3 mana "},{"attributes":{"italic":true},"insert":"(can be used politically)"},{"insert":".\n"},{"insert":{"card-link":"Viridian Revel"}},{"insert":" draws many cards against treasures/clues and the like.\n"},{"insert":{"card-link":"Hibernation's End"}},{"insert":" just keeps tutoring dorks into play for several turns. Sucks in the late game but otherwise has a bunch of potential.\n"},{"insert":{"card-link":"Earthshaker Giant"}},{"insert":" is kind of a budget "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" and costs 2 less mana.\n\n"},{"insert":{"card-link":"Burnt Offering"}},{"insert":", similar to "},{"insert":{"card-link":"Metamorphosis"}},{"insert":", is a super sweet ritual spell for rakdos, especially if you're just going to lose the creature anyway. Instant speed. \n"}]}
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