71
2/18/2025
Treasure Cruise (EDH Add-On) (See Description)
Deck Size: 45
Commander
Est deck cost: $213.21
Salt sum: 20.54
No deck tags
71
2/18/2025
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Curses

Quantity: 15Price: $16.51
Cruel Reality

Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.

Enchantment
Cruel Reality (akh) 84
Curse of Bloodletting

Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Enchantment
Curse of Bloodletting (dka) 85
Curse of Bounty

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Enchantment
Curse of Bounty (c17) 30
Curse of Hospitality

Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Enchantment
Curse of Hospitality (vow) 152
Curse of Opulence

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Enchantment
Curse of Opulence (clb) 786
Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Enchantment
Curse of Predation (ima) 159
Curse of Stalked Prey

Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Enchantment
Curse of Stalked Prey (isd) 136
Curse of Surveillance

Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Enchantment
Curse of Surveillance (mid) 46
Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Enchantment
Curse of the Forsaken (cma) 8
Curse of the Nightly Hunt

Enchant player Creatures enchanted player controls attack each combat if able.

Enchantment
Curse of the Nightly Hunt (c15) 147
Curse of Verbosity

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Enchantment
Curse of Verbosity (clb) 717
Greed's Gambit

When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Enchantment
Greed's Gambit (big) 8
Mindmoil

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Enchantment
Mindmoil (rav) 135
Null Profusion

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Enchantment
Null Profusion (plc) 89
Torment of Scarabs

Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Enchantment
Torment of Scarabs (j25) 495

Curses

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Treasures

Quantity: 30Price: $196.70
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
Ancient Cornucopia

Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.

Artifact
Ancient Cornucopia (big) 16
Azor's Gateway

Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (cm2) 178
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (tsr) 265
Collector's Cage

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) {1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Artifact
Collector's Cage (big) 1
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (inr) 259
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
Cursed Mirror

{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Artifact
Cursed Mirror (mh3) 279
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (eld) 120
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (cmm) 387
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (dom) 217
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (cmm) 953
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (ema) 223
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmm) 398
Nexus of Becoming

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

Artifact
Nexus of Becoming (big) 25
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (2x2) 310
Quicksilver Amulet

{4}, {T}: You may put a creature card from your hand onto the battlefield.

Artifact
Quicksilver Amulet (e02) 44
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Rod of Absorption

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.

Artifact
Rod of Absorption (afc) 19
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
Thaumatic Compass

Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
The Immortal Sun

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.

Artifact
The Immortal Sun (rix) 180
Transmutation Font

{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Transmutation Font (big) 28
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 317
Veilstone Amulet

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Artifact
Veilstone Amulet (fut) 166
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 204
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (dsc) 159
Witchbane Orb

When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Artifact
Witchbane Orb (isd) 236

Treasures

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Maybeboard

Quantity: 3Price: $4.03
Godsend

Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Artifact
Godsend (j25) 204
The Key to the Vault

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}

Artifact
The Key to the Vault (otj) 54
Trickster's Talisman

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}

Artifact
Trickster's Talisman (afr) 79

Maybeboard

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Deck Info

Deck stats

2 pips - 2 cards
9 mana - 6 cards
3 pips - 3 cards
9 mana - 6 cards
8 pips - 5 cards
9 mana - 6 cards
11 pips - 9 cards
10 mana - 7 cards
3 pips - 3 cards
9 mana - 6 cards
0 pips - 0 cards
3 mana - 2 cards
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Deck Tokens & Extras (6)

Description

{"ops":[{"insert":"Treasure Cruise is a community made variant add-on for Commander/EDH. It involves a separate deck of cards which allows players to attempt to cruise for treasures, but everyone must tread cautiously: the deck is also loaded with curses. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"RULES"},{"insert":" "},{"attributes":{"italic":true},"insert":"(well, my rules)"},{"attributes":{"bold":true},"insert":":"},{"insert":"\nThe game begins with the Treasure deck "},{"attributes":{"italic":true},"insert":"(shuffled)"},{"insert":" placed face down in the center of the play area. \nEach player may roll a D6 on their own turn at sorcery speed by paying {1} + {1} for each time they have cruised for treasure this turn. \n->\tIf the result is 1, the turn player reveals the top card of the Treasure deck and "},{"attributes":{"italic":true},"insert":"puts"},{"insert":" that card onto the battlefield under their control.\n->\tIf the result is 2-5, the turn player reveals that many cards from the top of the Treasure deck and chooses one of those cards. That player "},{"attributes":{"italic":true},"insert":"puts"},{"insert":" that card on the battlefield under their control. Any other cards revealed this way are returned to the bottom of the Treasure deck in a random order. \n->\tIf the result is 6, the turn player reveals that many cards from the top of the Treasure deck and chooses two of those cards. That player "},{"attributes":{"italic":true},"insert":"puts"},{"insert":" those cards on the battlefield under their control. Any other cards revealed this way are returned to the bottom of the Treasure deck in a random order. \nIf a player puts an Aura card onto the battlefield from the Treasure deck, it attaches itself to that player. The player does not get to attach that Aura to any other possible target(s).\nIf a player reveals only curses when cruising for treasure, they must put all of those curses onto their battlefield.\nIf a player cruises for treasure, that player "},{"attributes":{"italic":true},"insert":"must"},{"insert":" choose 1 "},{"attributes":{"italic":true},"insert":"(or 2 cards if they rolled a 6)"},{"insert":" to put onto the battlefield under their control. They cannot refrain from choosing a card for any of their choices.\nIf a permanent played from the Treasure deck would leave the battlefield it is placed on the bottom of the treasure deck instead. If multiple permanents from the treasure deck would leave the battlefield at the same time, they are all placed on the bottom of the treasure deck in a random order. \nPermanents from the treasure deck are controlled by the player whose battlefield they are placed on but they are not owned by anyone. \n"}]}

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