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{T}: Add {W}.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
This land enters tapped. Indestructible {T}: Add {B} or {G}.
Indestructible {T}: Add {C}.
This land enters tapped. Indestructible {T}: Add {B} or {R}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {G}.)
This land enters tapped. {T}: Add {G}, {U}, or {R}.
This land enters tapped. Indestructible {T}: Add {W} or {B}.
{T}: Add {R}.
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}.)
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {R}, {G}, or {W}.
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
This land enters tapped. Indestructible {T}: Add {U} or {B}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
({T}: Add {R}.)
This land enters tapped. {T}: Add {U}, {R}, or {W}.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
({T}: Add {W}.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. Indestructible {T}: Add {W} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
This land enters tapped. Indestructible {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {W}, {B}, or {G}.
This land enters tapped. {T}: Add {B}, {R}, or {G}.
({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{T}: Add {U}.
This land enters tapped. Indestructible {T}: Add {U} or {R}.
This land enters tapped. Indestructible {T}: Add {R} or {G}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B}.)
This land enters tapped. Indestructible {T}: Add {G} or {U}.
This land enters tapped. Indestructible {T}: Add {G} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
{T}: Add {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
{T}: Add {B}.
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
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