19
1/18/2025
Assassination Classroom
Deck Size: 100
Commander
Legal
Est deck cost: $688.30
Salt sum: 38
No deck tags
19
1/18/2025
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Commander

Qty: 1 Price: $9.49
Ezio Auditore da Firenze

Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.

Creature
Ezio Auditore da Firenze (acr) 25

Commander

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Drain

Qty: 2 Price: $0.70
Arbaaz Mir

Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

Creature
Arbaaz Mir (acr) 46
Brotherhood Patriarch

When this creature dies, each opponent loses 2 life and you gain 2 life.

Creature
Brotherhood Patriarch (acr) 286

Drain

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Protection

Qty: 6 Price: $36.04
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
Haystack

{2}, {T}: Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Artifact
Haystack (acr) 5
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 202
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dsc) 93
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Smoke Bomb

Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.

Artifact
Smoke Bomb (acr) 75

Protection

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Theft

Qty: 2 Price: $1.64
Etrata, Deadly Fugitive

Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

Creature
Etrata, Deadly Fugitive (mkm) 200
Petty Larceny

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Sorcery
Petty Larceny (acr) 28

Theft

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Anthem

Qty: 4 Price: $9.32
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294
Arno Dorian

Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Arno Dorian (acr) 47
Bayek of Siwa

Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Bayek of Siwa (acr) 50
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (lcc) 231

Anthem

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Draw

Qty: 9 Price: $120.51
Assassin Gauntlet

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}

Artifact
Assassin Gauntlet (acr) 12
Basim Ibn Ishaq

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Creature
Basim Ibn Ishaq (acr) 49
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 87
Desmond Miles

Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Creature
Desmond Miles (acr) 24
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Ezio, Blade of Vengeance

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.

Creature
Ezio, Blade of Vengeance (acr) 275
Mari, the Killing Quill

Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Creature
Mari, the Killing Quill (otc) 138
Queen Marchesa

Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature
Queen Marchesa (otc) 239
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114

Draw

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Pump

Qty: 1 Price: $19.99
Excalibur, Sword of Eden

This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}

Artifact
Excalibur, Sword of Eden (acr) 72

Pump

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Tokens

Qty: 2 Price: $6.48
Ratonhnhaké꞉ton

As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

Creature
Ratonhnhaké꞉ton (acr) 62
Rooftop Bypass

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment
Rooftop Bypass (acr) 298

Tokens

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Burn

Qty: 1 Price: $11.99
The Lord of Pain

Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

Creature
The Lord of Pain (dsc) 3

Burn

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Evasion

Qty: 5 Price: $22.67
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 89
Hookblade

When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hookblade (acr) 6
Poison-Blade Mentor

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.

Creature
Poison-Blade Mentor (acr) 288
Shao Jun

Leap Strike — During your turn, Shao Jun has flying and first strike. Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

Creature
Shao Jun (acr) 63

Evasion

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Ramp

Qty: 9 Price: $107.07
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (dsc) 244
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Edward Kenway

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Creature
Edward Kenway (acr) 53
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Olivia, Opulent Outlaw

Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.

Creature
Olivia, Opulent Outlaw (otc) 2
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (acr) 99
Viewpoint Synchronization

Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Viewpoint Synchronization (acr) 43

Ramp

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Copy

Qty: 1 Price: $2.49
Double Down

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

Enchantment
Double Down (otj) 44

Copy

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Finisher

Qty: 1 Price: $3.99
Ramses, Assassin Lord

Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Creature
Ramses, Assassin Lord (dmc) 39

Finisher

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Recursion

Qty: 6 Price: $22.20
Altaïr Ibn-La'Ahad

First strike Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.

Creature
Altaïr Ibn-La'Ahad (acr) 45
Back in Town

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Sorcery
Back in Town (otc) 18
Layla Hassan

First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

Creature
Layla Hassan (acr) 7
Reconstruct History

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.

Sorcery
Reconstruct History (acr) 97
Restart Sequence

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Sorcery
Restart Sequence (acr) 30
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (acr) 100

Recursion

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Creature

Qty: 1 Price: $0.35
Hired Blade

Flash (You may cast this spell any time you could cast an instant.)

Creature
Hired Blade (acr) 299

Creature

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Land

Qty: 37 Price: $283.71
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (plst) CON-141
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (dsc) 270
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (dsc) 279
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Island

({T}: Add {U}.)

Land
Island (dft) 280
Maestros Theater

When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 288
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (dsc) 292
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (clu) 243
Riveteers Overlook

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 283
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Land

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Removal

Qty: 12 Price: $29.66
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (acr) 95
Callidus Assassin

Flash Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

Creature
Callidus Assassin (40k) 109
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Desynchronization

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Instant
Desynchronization (acr) 16
Hidden Blade

Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Artifact
Hidden Blade (acr) 73
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mb2) 15
Phantom Blade

When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip {2}

Artifact
Phantom Blade (acr) 29
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (acr) 93
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (acr) 98
Thraximundar

Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Creature
Thraximundar (2x2) 287
Tranquilize

Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Tranquilize (acr) 284

Removal

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Deck Info

Deck stats

14 pips - 14 cards
19 mana - 19 cards
21 pips - 19 cards
17 mana - 17 cards
32 pips - 30 cards
27 mana - 27 cards
13 pips - 13 cards
18 mana - 18 cards
5 pips - 5 cards
17 mana - 16 cards
0 pips - 0 cards
4 mana - 4 cards
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