55
1/14/2025
Meow Meow
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $108.94
Salt sum: 26.06
Playgroup dot gg logoPower level:N/A
No deck tags
55
1/14/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $1.49
Aragorn, Hornburg Hero

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

Creature
Aragorn, Hornburg Hero (ltc) 492

Commander

(CTRL to add secondary)

Draw

Quantity: 6Price: $3.06
Armorcraft Judge

When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (moc) 291
Emergent Woodwurm

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Emergent Woodwurm (moc) 37
Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters with X +1/+1 counters on it.

Creature
Genesis Hydra (moc) 298
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (moc) 304
Mindless Automaton

Mindless Automaton enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Creature Artifact
Mindless Automaton (moc) 365
Path of the Pyromancer

Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sorcery
Path of the Pyromancer (moc) 34

Draw

(CTRL to add secondary)

Protection

Quantity: 3Price: $1.43
Hindervines

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Instant
Hindervines (moc) 301
Semester's End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Instant
Semester's End (moc) 204
Together Forever

When Together Forever enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Enchantment
Together Forever (moc) 212

Protection

(CTRL to add secondary)

Tokens

Quantity: 2Price: $2.64
Alharu, Solemn Ritualist

When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)

Creature
Alharu, Solemn Ritualist (moc) 168
Krenko, Tin Street Kingpin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Creature
Krenko, Tin Street Kingpin (moc) 287

Tokens

(CTRL to add secondary)

Evasion

Quantity: 2Price: $2.14
Brawn

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Creature
Brawn (moc) 292
Champion of Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.

Creature
Champion of Lambholt (moc) 293

Evasion

(CTRL to add secondary)

Ramp

Quantity: 12Price: $18.50
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (moc) 295
Fertilid

Fertilid enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (moc) 296
Fractured Powerstone

{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.

Artifact
Fractured Powerstone (moc) 357
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage.

Creature
Gyre Sage (moc) 300
Hamza, Guardian of Arashin

This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature
Hamza, Guardian of Arashin (moc) 327
Ichor Elixir

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.

Artifact
Ichor Elixir (moc) 46
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (moc) 302
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (moc) 306
Rishkar, Peema Renegade

When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (moc) 310
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (moc) 381
Wood Elves

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (moc) 316

Ramp

(CTRL to add secondary)

Copy

Quantity: 4Price: $8.96
Flamerush Rider

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Flamerush Rider (moc) 279
Flameshadow Conjuring

Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Flameshadow Conjuring (moc) 280
Mirror-Style Master

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

Creature
Mirror-Style Master (moc) 32
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (moc) 384

Copy

(CTRL to add secondary)

Land

Quantity: 38Price: $19.64
Bretagard Stronghold

Bretagard Stronghold enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Land
Bretagard Stronghold (moc) 392
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (moc) 393
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (moc) 398
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (moc) 400
Forest

({T}: Add {G}.)

Land
Forest (mom) 281
Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (moc) 401
Furycalm Snarl

As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (moc) 404
Game Trail

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (moc) 405
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (moc) 406
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (moc) 408
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (moc) 410
Krosan Verge

Krosan Verge enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (moc) 412
Llanowar Reborn

Llanowar Reborn enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)

Land
Llanowar Reborn (moc) 413
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (moc) 414
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (moc) 415
Mountain

({T}: Add {R}.)

Land
Mountain (mom) 280
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (moc) 418
Plains

({T}: Add {W}.)

Land
Plains (mom) 277
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (moc) 421
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (moc) 427
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (moc) 430
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (moc) 435
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (moc) 437
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (moc) 438
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (moc) 439

Land

(CTRL to add secondary)

Recursion

Quantity: 1Price: $1.49
Guardian Scalelord

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Creature
Guardian Scalelord (moc) 16

Recursion

(CTRL to add secondary)

Counters

Quantity: 20Price: $41.22
Abzan Battle Priest

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Creature
Abzan Battle Priest (moc) 164
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (moc) 165
Andúril, Narsil Reforged

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}

Artifact
Andúril, Narsil Reforged (ltc) 491
Bright-Palm, Soul Awakener

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Creature
Bright-Palm, Soul Awakener (moc) 1
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.

Creature
Conclave Mentor (moc) 320
Conclave Sledge-Captain

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Conclave Sledge-Captain (moc) 36
Death-Greeter's Champion

Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike

Creature
Death-Greeter's Champion (moc) 30
Elite Scaleguard

When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Creature
Elite Scaleguard (cmm) 22
Enduring Scalelord

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Creature
Enduring Scalelord (moc) 325
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Creature
Forgotten Ancient (moc) 297
Good-Fortune Unicorn

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (moc) 326
High Sentinels of Arashin

Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

Creature
High Sentinels of Arashin (moc) 189
Juniper Order Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Creature
Juniper Order Ranger (moc) 330
Kalonian Hydra

Trample Kalonian Hydra enters with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Creature
Kalonian Hydra (moc) 305
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Creature
Managorger Hydra (moc) 307
Mikaeus, the Lunarch

Mikaeus, the Lunarch enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (moc) 197
Pridemalkin

When Pridemalkin enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Pridemalkin (moc) 308
Shalai and Hallar

Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Creature
Shalai and Hallar (moc) 10
Slurrk, All-Ingesting

Slurrk, All-Ingesting enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

Creature
Slurrk, All-Ingesting (moc) 312
Uncivil Unrest

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Uncivil Unrest (moc) 35

Counters

(CTRL to add secondary)

Lifegain

Quantity: 1Price: $0.99
Sunscorch Regent

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Creature
Sunscorch Regent (moc) 209

Lifegain

(CTRL to add secondary)

Removal

Quantity: 9Price: $6.79
Constable of the Realm

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.

Creature
Constable of the Realm (moc) 179
Dromoka's Command

Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.

Instant
Dromoka's Command (moc) 323
Falkenrath Exterminator

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

Creature
Falkenrath Exterminator (moc) 276
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (moc) 187
Inscription of Abundance

Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Instant
Inscription of Abundance (moc) 303
Ion Storm

{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

Enchantment
Ion Storm (moc) 286
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211
Triskelion

Triskelion enters with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Creature Artifact
Triskelion (moc) 387

Removal

(CTRL to add secondary)

Maybeboard

Quantity: 13Price: $32.01
Angelic Sell-Sword

Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Creature
Angelic Sell-Sword (otc) 10
Claws Out

This spell costs {1} less to cast for each Cat you control. Creatures you control get +2/+2 until end of turn.

Instant
Claws Out (fdn) 6
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Finneas, Ace Archer

Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Creature
Finneas, Ace Archer (blb) 212
Forum Familiar

Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

Creature
Forum Familiar (mkm) 16
Generous Pup

Vigilance Whenever one or more +1/+1 counters are put on Generous Pup, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.

Creature
Generous Pup (j25) 4
Harmonize

Draw three cards.

Sorcery
Harmonize (sld) 1596
Helpful Hunter

When this creature enters, draw a card.

Creature
Helpful Hunter (fdn) 16
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (blc) 145
Phial of Galadriel

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

Artifact
Phial of Galadriel (ltr) 248
Season of Growth

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (plst) M20-191
Skyknight Squire

Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Creature
Skyknight Squire (fdn) 23
Stocking the Pantry

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. {2}, Remove a supply counter from Stocking the Pantry: Draw a card.

Enchantment
Stocking the Pantry (blb) 194

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

25 pips - 23 cards
20 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 12 cards
18 mana - 15 cards
34 pips - 31 cards
28 mana - 25 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (5)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard