17
1/16/2025
Gluntch! Gluntch! Gluntch!
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $275.55
Salt sum: 28.99
Playgroup dot gg logoPower level:N/A
No deck tags
17
1/16/2025
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Commander

Quantity: 1Price: $0.49
Gluntch, the Bestower

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature
Gluntch, the Bestower (clb) 275

Commander

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Ramp

Quantity: 33Price: $93.15
Abundant Growth

Enchant land When Abundant Growth enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (pip) 194
Accomplished Alchemist

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.

Creature
Accomplished Alchemist (stx) 119
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (anb) 117
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (scd) 171
Azusa's Many Journeys

Enchantment
Azusa's Many Journeys // Likeness of the Seeker (neo) 172Azusa's Many Journeys // Likeness of the Seeker (neo) 172
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (sld) 176
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (csp) 105
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 177
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m14) 169
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (lcc) 242
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (pip) 198
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature
Herald of the Pantheon (c18) 151
Karametra's Favor

Enchant creature When Karametra's Favor enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."

Enchantment
Karametra's Favor (bng) 125
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c17) 154
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (fdn) 227
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (dmr) 232
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Nylea's Presence

Enchant land When Nylea's Presence enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Enchantment
Nylea's Presence (plst) THS-169
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (c14) 260
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (c21) 204
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (c13) 257
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (vma) 283
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (mkc) 244
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Unbridled Growth

Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.

Enchantment
Unbridled Growth (aer) 126
Urban Burgeoning

Enchant land Enchanted land has "Untap this land during each other player's untap step."

Enchantment
Urban Burgeoning (rtr) 138
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (rvr) 159
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (afc) 174
Wolfwillow Haven

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Enchantment
Wolfwillow Haven (blc) 246
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

Enchantment
Zendikar Resurgent (c17) 160

Ramp

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Tutor

Quantity: 3Price: $24.47
Altar of Bone

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Altar of Bone (ice) 281
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (a25) 203
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (pthb) 24p

Tutor

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Draw

Quantity: 12Price: $59.59
Ajani, Mentor of Heroes

+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.

Planeswalker
Ajani, Mentor of Heroes (pmei) 2024-3
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (plst) CLB-4
Azor's Gateway

Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (plst) KHM-237
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (ltc) 164
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (jou) 122
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (cmm) 893
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 6
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
Sigarda's Splendor

As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (mid) 33
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (cmm) 938

Draw

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Recursion

Quantity: 2Price: $2.34
Abiding Grace

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

Enchantment
Abiding Grace (mh2) 1
Samwise Gamgee

Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

Creature
Samwise Gamgee (ltr) 222

Recursion

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Win-Con

Quantity: 2Price: $5.98
Felidar Sovereign

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Creature
Felidar Sovereign (j25) 198
Test of Endurance

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Enchantment
Test of Endurance (sld) 1840

Win-Con

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Land

Quantity: 27Price: $24.15
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (c19) 227
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (fdn) 260
Botanical Plaza

Botanical Plaza enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.

Land
Botanical Plaza (snc) 247
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 258Branchloft Pathway // Boulderloft Pathway (znr) 258
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (mkc) 252
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 266
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mkc) 262
Graypelt Refuge

Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (ltc) 316
Krosan Verge

Krosan Verge enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (otc) 304
Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (plst) MID-265
Plains

({T}: Add {W}.)

Land
Plains (dft) 278
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters tapped.

Land
Radiant Grove (dmu) 253
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (otc) 315
Selesnya Sanctuary

Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (clu) 246
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (blc) 334
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (pip) 297
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (blc) 343
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345

Land

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Removal

Quantity: 1Price: $9.49
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (pmkm) 151p

Removal

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Lifegain

Quantity: 16Price: $50.20
Ajani's Mantra

At the beginning of your upkeep, you may gain 1 life.

Enchantment
Ajani's Mantra (m11) 2
Ajani's Welcome

Whenever a creature you control enters, you gain 1 life.

Enchantment
Ajani's Welcome (plst) M19-6
Angel of Vitality

Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Creature
Angel of Vitality (j25) 162
Angel's Feather

Whenever a player casts a white spell, you may gain 1 life.

Artifact
Angel's Feather (m12) 202
Answered Prayers

Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Enchantment
Answered Prayers (mh1) 2
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Ashes of the Abhorrent (xln) 2
Auriok Champion

Protection from black and from red Whenever another creature enters, you may gain 1 life.

Creature
Auriok Champion (plst) IMA-9
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (plst) KLD-5
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (plst) AFR-6
Contemplation

Whenever you cast a spell, you gain 1 life.

Enchantment
Contemplation (sth) 4
Essence Warden

Whenever another creature enters, you gain 1 life.

Creature
Essence Warden (plst) CMA-106
Moonlit Wake

Whenever a creature dies, you gain 1 life.

Enchantment
Moonlit Wake (mmq) 29
Nyx-Fleece Ram

At the beginning of your upkeep, you gain 1 life.

Creature Enchantment
Nyx-Fleece Ram (j25) 231
Proper Burial

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Enchantment
Proper Burial (dis) 16
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (10e) 44
Soul's Attendant

Whenever another creature enters, you may gain 1 life.

Creature
Soul's Attendant (plst) ROE-44

Lifegain

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Sorcery

Quantity: 1Price: $0.35
Captured Sunlight

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.

Sorcery
Captured Sunlight (arb) 66

Sorcery

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Protection

Quantity: 1Price: $0.35
Awe Strike

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Instant
Awe Strike (mrd) 6

Protection

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Tokens

Quantity: 1Price: $4.99
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (blc) 264

Tokens

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Deck Info

Deck stats

38 pips - 31 cards
32 mana - 31 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
43 pips - 39 cards
34 mana - 33 cards
0 pips - 0 cards
7 mana - 6 cards
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Deck Tokens & Extras (5)

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