57
1/13/2025
Hugs Exiled Guardian
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $457.45
Salt sum: 32.06
Playgroup dot gg logoPower level:N/A
57
1/13/2025
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Commander

Quantity: 1Price: $2.49
Hugs, Grisly Guardian

Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.

Creature
Hugs, Grisly Guardian (blb) 333

Commander

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Draw

Quantity: 21Price: $41.82
Apex Devastator

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Creature
Apex Devastator (m3c) 220
Aurora Phoenix

Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.

Creature
Aurora Phoenix (clb) 778
Battle Mammoth

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Battle Mammoth (clb) 818
Bloodbraid Challenger

Cascade Haste Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature
Bloodbraid Challenger (m3c) 122
Bloodbraid Elf

Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Bloodbraid Elf (m3c) 256
Disciple of Freyalise

Creature
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Dragonhawk, Fate's Tempest

Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Creature
Dragonhawk, Fate's Tempest (blb) 132
Durnan of the Yawning Portal

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.)

Creature
Durnan of the Yawning Portal (clb) 657
Ecstatic Beauty

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—{R}

Sorcery
Ecstatic Beauty (who) 383
Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Sorcery
Escape to the Wilds (clb) 843
Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Creature
Inti, Seneschal of the Sun (lci) 156
Laelia, the Blade Reforged

Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Creature
Laelia, the Blade Reforged (clb) 801
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (clb) 802
Outpost Siege

As Outpost Siege enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (clb) 804
Party Thrasher

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Creature
Party Thrasher (mh3) 334
Plargg and Nassari

At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.

Creature
Plargg and Nassari (mat) 118
Questing Druid

Creature
Questing Druid // Seek the Beast (woe) 294
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
Trumpeting Carnosaur

Trample When Trumpeting Carnosaur enters, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

Creature
Trumpeting Carnosaur (lci) 324
Urabrask, Heretic Praetor

Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

Creature
Urabrask, Heretic Praetor (snc) 129
Wild-Magic Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Wild-Magic Sorcerer (clb) 816

Draw

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Recursion

Quantity: 5Price: $38.25
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Eternal Witness

When Eternal Witness enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (2x2) 145
Lumra, Bellow of the Woods

Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Creature
Lumra, Bellow of the Woods (blb) 183
Titania, Voice of Gaea

Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

Creature
Titania, Voice of Gaea (bro) 193
Tlincalli Hunter

Creature
Tlincalli Hunter // Retrieve Prey (clb) 682

Recursion

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Burn

Quantity: 1Price: $24.99
Passionate Archaeologist

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Enchantment
Passionate Archaeologist (clb) 633

Burn

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Land

Quantity: 34Price: $137.42
Argoth, Sanctum of Nature

Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)

Land
Argoth, Sanctum of Nature (bro) 256a
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (clb) 887
Field of the Dead

Field of the Dead enters tapped. {T}: Add {C}. Whenever Field of the Dead or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Forest

({T}: Add {G}.)

Land
Forest (pip) 325
Game Trail

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (clb) 894
Gruul Turf

Gruul Turf enters tapped. When Gruul Turf enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (clb) 895
Highland Forest

({T}: Add {R} or {G}.) Highland Forest enters tapped.

Land
Highland Forest (clb) 896
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (clb) 898
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (clb) 902
Mountain

({T}: Add {R}.)

Land
Mountain (snc) 279
Raging Ravine

Raging Ravine enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (clb) 910
Rootbound Crag

Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (c16) 317
Sheltered Thicket

({T}: Add {R} or {G}.) Sheltered Thicket enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Shifting Woodland

Shifting Woodland enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (ice) 379
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 276
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (c20) 316
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (clb) 921
Tranquil Thicket

Tranquil Thicket enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (m3c) 398
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 466
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Removal

Quantity: 8Price: $46.22
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 408
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (clb) 820
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (brc) 113
Bonecrusher Giant

Creature
Bonecrusher Giant // Stomp (clb) 781
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (who) 473
Delayed Blast Fireball

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Delayed Blast Fireball (clb) 676
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169

Removal

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Copy

Quantity: 1Price: $6.99
Nalfeshnee

Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

Creature
Nalfeshnee (clb) 678

Copy

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Landfall

Quantity: 1Price: $4.99
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (pznr) 203★

Landfall

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Tokens

Quantity: 1Price: $2.49
Faldorn, Dread Wolf Herald

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.

Creature
Faldorn, Dread Wolf Herald (clb) 647

Tokens

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Counters

Quantity: 1Price: $0.79
Fight Rigging

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Enchantment
Fight Rigging (snc) 145

Counters

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Protection

Quantity: 1Price: $4.49
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (war) 115

Protection

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Tutor

Quantity: 1Price: $1.79
Traverse the Ulvenwald

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Sorcery
Traverse the Ulvenwald (soi) 234

Tutor

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Creature

Quantity: 1Price: $4.99
Loot, Exuberant Explorer

You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Creature
Loot, Exuberant Explorer (fdn) 470

Creature

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Ramp

Quantity: 23Price: $139.73
Beanstalk Giant

Creature
Beanstalk Giant // Fertile Footsteps (clb) 819
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (dmr) 336
Bramble Familiar

Creature
Bramble Familiar // Fetch Quest (woe) 283
Chandra, Torch of Defiance

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

Planeswalker
Chandra, Torch of Defiance (ss3) 1
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cmm) 888
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (clb) 821
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (ltc) 238
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 152
Flare of Cultivation

You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Flare of Cultivation (mh3) 154
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (clb) 799
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (clb) 826
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (m12) 182
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (snc) 116
Ragavan, Nimble Pilferer

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mul) 21
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (m3c) 240
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (clb) 834
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 284
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (clb) 837
Venture Forth

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—{1}{G}

Sorcery
Venture Forth (clb) 683

Ramp

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
42 pips - 32 cards
21 mana - 20 cards
56 pips - 38 cards
34 mana - 30 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (11)

Description

{"ops":[{"insert":"This is the upgraded Battle for Baulder's gate GR precon. Hugs is the commander but is probably sub-optimal. The play pattern consists of a heavy ramp in the early turns, then using the different exile effects to keep drawing into beaters or to finally storm off with a big mana and ample card draw using a passionate archeologist. There is a landfall sub-theme using scute swarm, and field of the dead for longer games. This is a low salt, higher power, tons of fun list.\n"}]}

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