331 views8 months ago
Commander
Size: 100Est cost: $499.18Salt sum: 38.62
ArchangelAlchemist
331 views8 months ago
Commander
Size: 100Est cost: $499.18Salt sum: 38.62
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All Eyes On Me
All Eyes On Me
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Choice Counters
Choice Counters
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Don't Mean A Thing If It Ain't Got That Ping
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Don't Mean A Thing If It Ain't Got That Ping
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Fighting Finishers
Fighting Finishers
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Fill 'er up
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

Fill 'er up
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Interaction
Interaction
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Invincible Invasion
Gift of Doom
Enchant creature
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchanted creature has deathtouch and indestructible.
Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As this Aura is turned face up, you may attach it to a creature.
Enchantment - Aura

Invincible Invasion
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Land
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Ramp
Ramp
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Rona, Herald of Invasion // Rona, Tolarian Obliterator"}},{"insert":" wants to get hit, a lot. This masochistic miss lets you cast spells for free from whoever hits her. It wouldn't be too hard to get our own cards to hit her and cast our own things for free but getting our opponents to hit her, and make sure they have things in their hand to play, is much trickier. "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Rona heralds the invasion of Phyrexia into Tolarian community college where she steals the research of your opponents. Force them into long study hours only to steal the credit for their work, the true Phyrexian way."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"All Eyes On Me"},{"insert":" is a collection of cards to make sure your opponents are hitting Rona constantly, letting you nab their cards for yourself. Cards that grant Vigilance like "},{"insert":{"card-link":"Short Bow"}},{"insert":" allow Rona to attack and block equally while "},{"insert":{"card-link":"Shore Up"}},{"insert":" gives us a tricky untap while protecting her. "},{"insert":{"card-link":"Nemesis Mask"}},{"insert":" will force your opponent's creatures to block Rona and "},{"insert":{"card-link":"General's Regalia"}},{"insert":" will redirect damage aimed at you to her. "},{"insert":{"card-link":"Courtly Provocateur"}},{"insert":" works double duty making sure Rona is blocked or that your opponents are attacking. \n\nWith the cards in "},{"attributes":{"bold":true},"insert":"Fill er' up"},{"insert":" we make sure that everyone's hands are full of targets for Rona. "},{"insert":{"card-link":"Vision Skeins"}},{"insert":" and "},{"insert":{"card-link":"Struggle for Project Purity"}},{"insert":" will have players drawing extra cards while "},{"insert":{"card-link":"Minds Aglow"}},{"insert":" mimics a normal X cost draw spell that's still effective if Rona hits it. Don't forget that "},{"insert":{"card-link":"Aether Gale"}},{"insert":" is another way to put cards in someone's hand.\n\nOnce there are cards in our hand we can use the effects in "},{"attributes":{"bold":true},"insert":"Don't Mean A Thing If It Ain't Got That Ping"},{"insert":" to hit Rona ourselves. "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" puts in a lot of work by triggering on all the extra cards we make our opponents draw and gives us an extra body in a similar way to "},{"insert":{"card-link":"Acorn Catapult"}},{"insert":". "},{"insert":{"card-link":"Endbringer"}},{"insert":" has multiple modes that can all be quite useful in many stages of the game.\n\nWe want to make sure Rona sticks around so "},{"attributes":{"bold":true},"insert":"Invincible Invasion"},{"insert":" has lots of cards to make her indestructible letting her survive opponent's blocks and our own pings. With commander damage being a viable win condition the cards "},{"insert":{"card-link":"Battle-Rage Blessing"}},{"insert":" and "},{"insert":{"card-link":"Offer Immortality"}},{"insert":" grant deathtouch to make sure that the trample damage gets through and they can also be used to turn our pingers into removal for a turn.\n\nAnother good way to control the board is through counterspells, but that can be hard when they are exiled randomly by Rona. "},{"attributes":{"bold":true},"insert":"Choice Counters"},{"insert":" has a lot of counterspells that also have additional modes to make sure they are never dead casts off of Rona. "},{"insert":{"card-link":"Mystic Confluence"}},{"insert":" really shines here as a way to counter a spell and bounce things to fill hands again. \n\nSince Rona has trample and is easily given deathtouch a commander damage win is not out of the ordinary. "},{"attributes":{"bold":true},"insert":"Fighting Finishers"},{"insert":" has a couple equipment to help Rona close out the game. "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" easily pushes Rona into lethal territory and "},{"insert":{"card-link":"Grappling Hook"}},{"insert":" can remove utility creatures while doubling the damage Rona is dealing.\n\nBy focusing on having players' hands full at all times we can help to speed up the game and by playing our opponents' cards we make sure we match the power level of the table.\n"}]}



















































































