66
1/4/2025
Retro <1999
Deck Size: 100
Commander
Legal
Est deck cost: $4238.90
Salt sum: 54.32
No deck tags
66
1/4/2025
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Commander

Qty: 1 Price: $229.99
Angus Mackenzie

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Creature
Angus Mackenzie (leg) 217

Commander

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Instant

Qty: 16 Price: $120.86
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (dsc) 110
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (j25) 668
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Peace and Quiet

Destroy two target enchantments.

Instant
Peace and Quiet (ulg) 17
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (clb) 734
Reset

Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.

Instant
Reset (mb2) 170
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (moc) 238
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (dmr) 70

Instant

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Artifact

Qty: 8 Price: $46.52
Armageddon Clock

At the beginning of your upkeep, put a doom counter on this artifact. At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Artifact
Armageddon Clock (4ed) 295
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (dmr) 217
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
Ivory Tower

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Artifact
Ivory Tower (4ed) 328
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Spellbook

You have no maximum hand size.

Artifact
Spellbook (plst) 10E-343
Urza's Bauble

{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Artifact
Urza's Bauble (mb2) 237

Artifact

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Land

Qty: 32 Price: $3309.32
City of Shadows

{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.

Land
City of Shadows (drk) 116
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
Island

({T}: Add {U}.)

Land
Island (dft) 281
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scorched Ruins

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.

Land
Scorched Ruins (wth) 166
Serra's Sanctum

{T}: Add {W} for each enchantment you control.

Land
Serra's Sanctum (usg) 325
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mb2) 114

Land

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Creature

Qty: 21 Price: $402.75
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (ema) 158
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
Death Speakers

Protection from black

Creature
Death Speakers (5ed) 24
Disciple of Grace

Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Disciple of Grace (ons) 25
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (cmm) 848
Gilded Drake

Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
Multani, Maro-Sorcerer

Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.

Creature
Multani, Maro-Sorcerer (ulg) 107
Order of Leitbur

Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.

Creature
Order of Leitbur (fem) 16b
Orim, Samite Healer

{T}: Prevent the next 3 damage that would be dealt to any target this turn.

Creature
Orim, Samite Healer (tmp) 33
Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Creature
Paladin en-Vec (plst) 10E-32
Palinchron

Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.

Creature
Palinchron (ulg) 38
Peacekeeper

At the beginning of your upkeep, sacrifice this creature unless you pay {1}{W}. Creatures can't attack.

Creature
Peacekeeper (wth) 22
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (5ed) 120
Seeker of Skybreak

{T}: Untap target creature.

Creature
Seeker of Skybreak (mb2) 213
Serra Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Serra Avatar (dmr) 26
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
Verdant Force

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Creature
Verdant Force (scd) 214
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (plst) STH-125
Wall of Light

Defender (This creature can't attack.) Protection from black

Creature
Wall of Light (leg) 43
White Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Creature
White Knight (plst) M10-41

Creature

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Sorcery

Qty: 4 Price: $10.86
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (j25) 704
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (mkc) 93

Sorcery

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Enchantment

Qty: 18 Price: $118.60
Awakening

At the beginning of each upkeep, untap all creatures and lands.

Enchantment
Awakening (plst) STH-101
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (who) 229
Circle of Protection: Artifacts

{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Artifacts (5dn) 8
Circle of Protection: Black

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Black (9ed) 10
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Blue (8ed) 11
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (8ed) 12
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (8ed) 14
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (plst) ULG-100
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Flickering Ward

Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.

Enchantment
Flickering Ward (mb2) 11
Levitation

Creatures you control have flying.

Enchantment
Levitation (m12) 61
Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Enchantment
Lifetap (mb2) 125
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (dmr) 29
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74

Enchantment

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Maybeboard

Qty: 28 Price: $129.68
Absolute Grace

All creatures have protection from black.

Enchantment
Absolute Grace (usg) 1
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Black Ward

Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.

Enchantment
Black Ward (4ed) 8
Blue Ward

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Enchantment
Blue Ward (4ed) 10
Clone

You may have this creature enter as a copy of any creature on the battlefield.

Creature
Clone (m14) 47
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (plst) 8ED-72
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Gift of Estates

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Sorcery
Gift of Estates (plst) C14-73
Glasses of Urza

{T}: Look at target player's hand.

Artifact
Glasses of Urza (6ed) 287
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Enchantment
Green Ward (4ed) 27
Guilty Conscience

Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.

Enchantment
Guilty Conscience (scg) 17
Humility

All creatures lose all abilities and have base power and toughness 1/1.

Enchantment
Humility (tmp) 24
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (dmr) 56
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
Knight of Dawn

First strike {W}{W}: This creature gains protection from the color of your choice until end of turn.

Creature
Knight of Dawn (plst) TMP-26
Lifeblood

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

Enchantment
Lifeblood (leg) 27
Lifeforce

{G}{G}: Counter target black spell.

Enchantment
Lifeforce (5ed) 310
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (j25) 149
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Mirri's Guile

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Enchantment
Mirri's Guile (mb2) 209
Mishra's Helix

{X}, {T}: Tap X target lands.

Artifact
Mishra's Helix (plst) USG-302
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (mh3) 286
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.

Enchantment
Red Ward (4ed) 44
Respite

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Instant
Respite (cns) 176
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (2x2) 160
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
White Ward

Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.

Enchantment
White Ward (4ed) 57

Maybeboard

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Deck Info

Deck stats

32 pips - 25 cards
16 mana - 16 cards
30 pips - 21 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
20 pips - 16 cards
12 mana - 12 cards
0 pips - 0 cards
9 mana - 5 cards
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