130
3/3/2025
genjuhu
Deck Size: 99
Commander
Est deck cost: $432.07
Salt sum: 38.24
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130
3/3/2025
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Commander

Qty: 1 Price: $3.49
Genju of the Realm

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchantment
Genju of the Realm (bok) 151

Commander

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Burn

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Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

Creature Artifact
Draco (plst) PLS-131

Burn

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Copy

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Copy Land

You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.

Enchantment
Copy Land (m3c) 99

Copy

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Draw

Qty: 10 Price: $23.28
Biomantic Mastery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Sorcery
Biomantic Mastery (c15) 239
Bringer of the Blue Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards.

Creature
Bringer of the Blue Dawn (5dn) 26
Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Artifact
Coercive Portal (cns) 56
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (woc) 125
Jeskai Ascendancy

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Enchantment
Jeskai Ascendancy (2x2) 231
Jolrael, Voice of Zhalfir

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

Creature
Jolrael, Voice of Zhalfir (mat) 33
Last Stand

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Sorcery
Last Stand (pca) 100
Nael, Avizoa Aeronaut

Flying Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Creature
Nael, Avizoa Aeronaut (dmu) 207
Spreading Seas

Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (plst) ZEN-70
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dsc) 235

Draw

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Enchantment

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Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Genju of the Cedars

Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Cedars (gvl) 13
Genju of the Falls

Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Falls (a25) 59
Genju of the Fens

Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Fens (plst) DDD-47
Genju of the Fields

Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Fields (plst) BOK-5
Genju of the Spires

Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Spires (plst) A25-132
Natural Emergence

When this enchantment enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.

Enchantment
Natural Emergence (pls) 117

Enchantment

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Land

Qty: 37 Price: $113.23
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
Cave of the Frost Dragon

If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 253
Celestial Colonnade

This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (who) 260
Cloudpost

This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Land
Cloudpost (mrd) 280
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Creeping Tar Pit

This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (who) 267
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (dmr) 244
Darkmoss Bridge

This land enters tapped. Indestructible {T}: Add {B} or {G}.

Artifact Land
Darkmoss Bridge (dsc) 269
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (mh3) 301
Faerie Conclave

This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Glimmerpost

When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.

Land
Glimmerpost (som) 227
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (dsc) 279
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (blc) 310
Hall of Storm Giants

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Land
Hall of Storm Giants (afr) 257
Inkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land
Inkmoth Nexus (mbs) 145
Island

({T}: Add {U}.)

Land
Island (dft) 282
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 287
Plains

({T}: Add {W}.)

Land
Plains (dft) 277
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (clu) 246
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (dsc) 298
Slagwoods Bridge

This land enters tapped. Indestructible {T}: Add {R} or {G}.

Artifact Land
Slagwoods Bridge (mh2) 256
Stalking Stones

{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Land
Stalking Stones (tmp) 327
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 283
Tanglepool Bridge

This land enters tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (mb2) 113
Thornglint Bridge

This land enters tapped. Indestructible {T}: Add {G} or {W}.

Artifact Land
Thornglint Bridge (mh2) 258
Treetop Village

This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Land
Treetop Village (j22) 827
Trenchpost

{T}: Add {C}. {3}, {T}: Target player mills a card for each Locus you control.

Land
Trenchpost (m3c) 135
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Valgavoth's Lair

Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 271
Wastes

{T}: Add {C}.

Land
Wastes (cmm) 1056
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Land Destruction

Qty: 1 Price: $0.49
Global Ruin

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

Sorcery
Global Ruin (inv) 18

Land Destruction

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Protection

Qty: 5 Price: $18.45
Reflect Damage

The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.

Instant
Reflect Damage (mir) 277
Sacred Ground

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Enchantment
Sacred Ground (9ed) 37
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (mh2) 293
Teferi's Response

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.

Instant
Teferi's Response (inv) 78
Terra Eternal

All lands have indestructible.

Enchantment
Terra Eternal (wwk) 22

Protection

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Pump

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Earth Surge

Each land gets +2/+2 as long as it's a creature.

Enchantment
Earth Surge (gpt) 84

Pump

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Ramp

Qty: 21 Price: $95.59
Annex

Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.

Enchantment
Annex (plst) ONS-63
Channel the Suns

Add {W}{U}{B}{R}{G}.

Sorcery
Channel the Suns (5dn) 84
Conquer

Enchant land You control enchanted land.

Enchantment
Conquer (5ed) 216
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (plst) C18-139
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (lrw) 211
Gaea's Balance

As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Sorcery
Gaea's Balance (apc) 77
Into the Wilds

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Enchantment
Into the Wilds (m14) 180
Joiner Adept

Lands you control have "{T}: Add one mana of any color."

Creature
Joiner Adept (5dn) 89
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
Lush Growth

Enchant land Enchanted land is a Mountain, Forest, and Plains.

Enchantment
Lush Growth (ala) 136
Monument to Perfection

{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Artifact
Monument to Perfection (one) 233
Nylea's Presence

Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Enchantment
Nylea's Presence (plst) THS-169
Omo, Queen of Vesuva

Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.

Creature
Omo, Queen of Vesuva (m3c) 2
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (shm) 126
Realmwright

As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.

Creature
Realmwright (gtc) 45
Trace of Abundance

Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Trace of Abundance (arb) 142
Wellspring

Enchant land When this Aura enters, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Enchantment
Wellspring (mir) 288

Ramp

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Removal

Qty: 8 Price: $29.99
Anger of the Gods

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Sorcery
Anger of the Gods (ths) 112
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (8ed) 76★
Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Instant
Evasive Action (dde) 50
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (onc) 120
Planar Outburst

Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Sorcery
Planar Outburst (ncc) 209
Sunken Field

Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}."

Enchantment
Sunken Field (pcy) 51
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (clu) 211

Removal

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Sorcery

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Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (emn) 171
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (p07) 1

Sorcery

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Stax

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Overburden

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

Enchantment
Overburden (pcy) 39
Ward of Bones

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.

Artifact
Ward of Bones (eve) 174

Stax

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Theft

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Chamber of Manipulation

Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."

Enchantment
Chamber of Manipulation (ody) 76

Theft

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Tutor

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Bringer of the Black Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.

Creature
Bringer of the Black Dawn (plst) 5DN-43

Tutor

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Sideboard

Qty: 17 Price: $81.67
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (plst) STH-102
Darksteel Garrison

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Artifact
Darksteel Garrison (plst) FUT-167
Earthlink

At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land of their choice.

Enchantment
Earthlink (ice) 285
Elsewhere Flask

When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.

Artifact
Elsewhere Flask (shm) 250
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (plst) SHM-140
Enchantment Alteration

Attach target Aura attached to a creature or land to another permanent of that type.

Instant
Enchantment Alteration (usg) 72
Equinox

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Enchantment
Equinox (leg) 13
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
Hunting Wilds

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Sorcery
Hunting Wilds (c18) 152
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
Noxious Field

Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."

Enchantment
Noxious Field (pcy) 70
Paradoxical Outcome

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Instant
Paradoxical Outcome (mb2) 33
Portcullis

Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.

Artifact
Portcullis (sth) 139
Rude Awakening

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Rude Awakening (gvl) 22
Sylvan Advocate

Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.

Creature
Sylvan Advocate (znc) 84
Urban Burgeoning

Enchant land Enchanted land has "Untap this land during each other player's untap step."

Enchantment
Urban Burgeoning (rtr) 138
Void

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

Sorcery
Void (inv) 287

Sideboard

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Deck Info

Deck stats

21 pips - 18 cards
14 mana - 10 cards
28 pips - 22 cards
16 mana - 12 cards
9 pips - 7 cards
13 mana - 9 cards
12 pips - 10 cards
12 mana - 8 cards
33 pips - 28 cards
23 mana - 19 cards
0 pips - 0 cards
9 mana - 9 cards
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