43
1/14/2025
Unsettling
Deck Size: 100
Custom
Legal
Est deck cost: $66.46
No deck tags
43
1/14/2025
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Commander

Quantity: 1Price: $5.49
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Commander

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Land

Quantity: 37Price: $16.11
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 266
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (who) 268
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (dmc) 206
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (who) 276
Forest

({T}: Add {G}.)

Land
Forest (who) 205
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (who) 281
Island

({T}: Add {U}.)

Land
Island (who) 199
Mountain

({T}: Add {R}.)

Land
Mountain (who) 203
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (who) 291
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (who) 293
Plains

({T}: Add {W}.)

Land
Plains (who) 197
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (who) 302
Swamp

({T}: Add {B}.)

Land
Swamp (who) 201
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (who) 313
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (who) 314
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (who) 315
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (who) 316
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (who) 317
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (who) 318
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (who) 319
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (who) 321
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Thriving Bluff

This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (who) 324
Thriving Grove

This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (who) 325
Thriving Heath

This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (who) 326
Thriving Isle

This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (who) 327
Thriving Moor

This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (who) 328
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86

Land

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Creature

Quantity: 21Price: $8.53
Alexander Clamilton

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

Creature
Alexander Clamilton (und) 16
B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature
B-I-N-G-O (und) 61
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
D00-DL, Caricaturist

When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 187
Devil K. Nevil

Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature
Devil K. Nevil (unf) 104
Dumb Ass

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.

Creature
Dumb Ass (unh) 75
Emcee

Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Creature
Emcee (und) 3
Extremely Slow Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Creature
Extremely Slow Zombie (ust) 54c
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (und) 5
Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Creature
Frazzled Editor (unh) 77
Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.

Creature
Goblin S.W.A.T. Team (und) 52
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Keeper of the Sacred Word

As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.

Creature
Keeper of the Sacred Word (unh) 101
Knight of the Hokey Pokey

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

Creature
Knight of the Hokey Pokey (ugl) 6
Laughing Hyena

Gotcha — If an opponent laughs, you may say "Gotcha" When you do, return this card from your graveyard to your hand.

Creature
Laughing Hyena (unh) 103
Mother of Goons

Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.

Creature
Mother of Goons (unh) 59
Question Elemental?

Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?

Creature
Question Elemental? (unh) 43
Red-Hot Hottie

Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
Tainted Monkey

{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.

Creature
Tainted Monkey (unh) 64
Trapeze Artist

Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Creature
Trapeze Artist (unf) 32
Working Stiff

As this creature enters, straighten your arms. When you bend an elbow, sacrifice this creature.

Creature
Working Stiff (unh) 68

Creature

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Ramp

Quantity: 13Price: $17.51
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ncc) 360
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (ugl) 71
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmd) 248
Ignoble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Creature
Ignoble Hierarch (mh2) 166
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Joiner Adept

Lands you control have "{T}: Add one mana of any color."

Creature
Joiner Adept (5dn) 89
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
Paradise Druid

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Creature
Paradise Druid (war) 171
Poison Dart Frog

Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.

Creature
Poison Dart Frog (lci) 207
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (blc) 234
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) C21-263
Three Tree Rootweaver

{T}: Add one mana of any color.

Creature
Three Tree Rootweaver (blb) 198

Ramp

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Draw

Quantity: 2Price: $0.84
Autograph Book

This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Autograph Book (unf) 183
Spelling Bee

Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Creature
Spelling Bee (unf) 155

Draw

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Removal

Quantity: 6Price: $2.42
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (unh) 2
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (ugl) 21
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (und) 35
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (ust) 146
GO TO JAIL

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Enchantment
GO TO JAIL (und) 6
Who

Instant
Who // What // When // Where // Why (und) 75

Removal

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Enchantment

Quantity: 7Price: $4.95
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ust) 129
Farewell to Arms

As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Enchantment
Farewell to Arms (unh) 56
Form of the Approach of the Second Sun

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Enchantment
Form of the Approach of the Second Sun (unf) 295
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Gobsmacked

Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Gobsmacked (unf) 11
Yet Another Aether Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Enchantment
Yet Another Aether Vortex (und) 60
Zzzyxas's Abyss

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.

Enchantment
Zzzyxas's Abyss (unh) 70

Enchantment

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Sorcery

Quantity: 8Price: $5.64
Exit Through the Grift Shop

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Sorcery
Exit Through the Grift Shop (unf) 74
Face to Face

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

Sorcery
Face to Face (unh) 76
Knife and Death

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Sorcery
Knife and Death (unf) 77
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Sorcery
Mouth to Mouth (unh) 40
Opening Ceremony

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Sorcery
Opening Ceremony (unf) 404
Phone a Friend

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

Sorcery
Phone a Friend (unf) 55
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ust) 74

Sorcery

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Instant

Quantity: 5Price: $4.97
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
Eye to Eye

You and target creature's controller have a staring contest. If you win, destroy that creature.

Instant
Eye to Eye (unh) 54
Gimme Five

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Instant
Gimme Five (ust) 7
Side to Side

You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.

Instant
Side to Side (unh) 110
Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Instant
Spell Counter (unh) 46

Instant

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Deck Info

Deck stats

13 pips - 11 cards
24 mana - 24 cards
17 pips - 10 cards
29 mana - 29 cards
17 pips - 14 cards
24 mana - 24 cards
13 pips - 10 cards
27 mana - 27 cards
14 pips - 14 cards
27 mana - 27 cards
0 pips - 0 cards
7 mana - 5 cards
Card NameQtyOdds
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