110
3/31/2025
Dem
Deck Size: 117
Commander
Est deck cost: $224.33
Salt sum: 36.53
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110
3/31/2025
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Commander

Qty: 1 Price: $2.29
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (plst) ELD-303

Commander

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Draw

Qty: 24 Price: $64.50
Breena, the Demagogue

Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

Creature
Breena, the Demagogue (otc) 217
Coercive Portal

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Artifact
Coercive Portal (cns) 56
Círdan the Shipwright

Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

Creature
Círdan the Shipwright (ltc) 50
Erestor of the Council

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

Creature
Erestor of the Council (ltc) 53
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
Gluntch, the Bestower

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature
Gluntch, the Bestower (clb) 275
Great Intelligence's Plan

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

Sorcery
Great Intelligence's Plan (who) 133
Humble Defector

{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

Creature
Humble Defector (otc) 170
Illusion of Choice

You choose how each player votes this turn. Draw a card.

Instant
Illusion of Choice (cn2) 31
Khârn the Betrayer

Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

Creature
Khârn the Betrayer (40k) 79
Kwain, Itinerant Meddler

{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

Creature
Kwain, Itinerant Meddler (blc) 254
Master of Ceremonies

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Creature
Master of Ceremonies (ncc) 18
Mob Verdict

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Sorcery
Mob Verdict (mkc) 33
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (ltc) 195
Queen Marchesa

Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Creature
Queen Marchesa (otc) 239
Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Instant
Sail into the West (ltc) 68
Seize the Spotlight

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Sorcery
Seize the Spotlight (otc) 179
Sokrates, Athenian Teacher

Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Creature
Sokrates, Athenian Teacher (acr) 67
Tempt with Bunnies

Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Sorcery
Tempt with Bunnies (blc) 13
The Council of Four

Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Creature
The Council of Four (clb) 271
The Second Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Creature
The Second Doctor (who) 156
Truth or Consequences

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

Sorcery
Truth or Consequences (who) 163
Wedding Ring

When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Artifact
Wedding Ring (who) 213
Xantcha, Sleeper Agent

Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

Creature
Xantcha, Sleeper Agent (cmm) 362

Draw

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Recursion

Qty: 1 Price: $0.35
Custodi Squire

Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Creature
Custodi Squire (plst) CNS-18

Recursion

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Burn

Qty: 2 Price: $1.84
Grudge Keeper

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Creature
Grudge Keeper (cns) 28
Prisoner's Dilemma

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}

Sorcery
Prisoner's Dilemma (mkc) 34

Burn

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Finisher

Qty: 2 Price: $8.18
Alexios, Deimos of Kosmos

Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Creature
Alexios, Deimos of Kosmos (acr) 33
Slicer, Hired Muscle

Creature Artifact
Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6

Finisher

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Removal

Qty: 15 Price: $24.45
Bite of the Black Rose

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Sorcery
Bite of the Black Rose (cns) 26
Capital Punishment

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.

Sorcery
Capital Punishment (cn2) 40
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Druid of Purification

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 39
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (pbro) 12p
Magister of Worth

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Creature
Magister of Worth (c21) 223
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (mkc) 79
Sadistic Shell Game

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

Sorcery
Sadistic Shell Game (dsc) 24
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (gn3) 39
Stalking Leonin

When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

Creature
Stalking Leonin (mkc) 86
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Trap the Trespassers

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Trap the Trespassers (ltc) 25
Trial of a Time Lord

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

Enchantment
Trial of a Time Lord (who) 29
Tyrant's Choice

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Sorcery
Tyrant's Choice (cns) 30
Vault 11: Voter's Dilemma

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Enchantment
Vault 11: Voter's Dilemma (pip) 121

Removal

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Copy

Qty: 2 Price: $0.98
Tempt with Mayhem

Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.

Instant
Tempt with Mayhem (m3c) 114
The Valeyard

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.

Creature
The Valeyard (who) 165

Copy

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Land

Qty: 36 Price: $38.18
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (clu) 232
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j25) 765
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
Forest

({T}: Add {G}.)

Land
Forest (otj) 286
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Island

({T}: Add {U}.)

Land
Island (j22) 103
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Mountain

({T}: Add {R}.)

Land
Mountain (ltr) 269
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (clu) 242
Plains

({T}: Add {W}.)

Land
Plains (otj) 277
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (j25) 156

Land

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Theft

Qty: 1 Price: $1.99
Ensnared by the Mara

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

Sorcery
Ensnared by the Mara (who) 84

Theft

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Counters

Qty: 3 Price: $1.63
Elrond of the White Council

Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

Creature
Elrond of the White Council (ltc) 51
Emissary Green

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Creature
Emissary Green (clu) 5
Orchard Elemental

Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

Creature
Orchard Elemental (cn2) 68

Counters

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Protection

Qty: 4 Price: $7.12
Gwafa Hazid, Profiteer

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

Creature
Gwafa Hazid, Profiteer (c16) 202
Orzhov Advokist

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

Creature
Orzhov Advokist (plst) C16-3
Perch Protection

Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Instant
Perch Protection (blc) 11
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85

Protection

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Tokens

Qty: 1 Price: $0.35
Lieutenants of the Guard

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (cn2) 16

Tokens

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Creature

Qty: 2 Price: $0.70
Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Ballot Broker (cn2) 13
Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Creature
Brago's Representative (cns) 14

Creature

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Ramp

Qty: 23 Price: $71.77
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (j25) 151
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (plst) GRN-125
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Court of Bounty

When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Enchantment
Court of Bounty (cmr) 220
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c17) 149
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (c15) 254
Lavabrink Floodgates

{T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.

Artifact
Lavabrink Floodgates (c20) 53
Model of Unity

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.

Artifact
Model of Unity (ltc) 78
Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Sorcery
Pir's Whim (bbd) 73
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (j25) 704
Rootweaver Druid

When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.

Creature
Rootweaver Druid (cmr) 250
Selvala, Explorer Returned

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Creature
Selvala, Explorer Returned (blc) 259
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Spelunking

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c16) 170
Tempting Contract

At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.

Artifact
Tempting Contract (c21) 78
Tivit, Seller of Secrets

Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Tivit, Seller of Secrets (ncc) 10
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (pmat) 9p

Ramp

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Deck Info

Deck stats

32 pips - 28 cards
26 mana - 25 cards
21 pips - 21 cards
18 mana - 17 cards
14 pips - 13 cards
15 mana - 14 cards
18 pips - 14 cards
19 mana - 17 cards
24 pips - 22 cards
23 mana - 22 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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