57
12/26/2024
Dumb ways to win
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $143.98
Salt sum: 37.8
Playgroup dot gg logoPower level:N/A
No deck tags
57
12/26/2024
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Commander

Quantity: 1Price: $0.49
Jodah, Archmage Eternal

Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.

Creature
Jodah, Archmage Eternal (2x2) 233

Commander

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Creature

Quantity: 6Price: $12.04
Black Carriage

Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

Creature
Black Carriage (hml) 42
Bringer of the Black Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.

Creature
Bringer of the Black Dawn (plst) 5DN-43
Bringer of the Blue Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards.

Creature
Bringer of the Blue Dawn (5dn) 26
Bringer of the Green Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

Creature
Bringer of the Green Dawn (5dn) 83
Bringer of the Red Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Creature
Bringer of the Red Dawn (5dn) 62
Bringer of the White Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

Creature
Bringer of the White Dawn (5dn) 7

Creature

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Hellkite Tyrant + Biovisionary

Quantity: 5Price: $10.65
Biovisionary

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Creature
Biovisionary (gtc) 146
Esix, Fractal Bloom

Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.

Creature
Esix, Fractal Bloom (mkc) 210
Hellkite Tyrant

Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Creature
Hellkite Tyrant (rvr) 111
Myr Battlesphere

When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Creature Artifact
Myr Battlesphere (moc) 366
Orthion, Hero of Lavabrink

{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Creature
Orthion, Hero of Lavabrink (mom) 334

Hellkite Tyrant + Biovisionary

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Mechanized Production

Quantity: 3Price: $7.77
Brass's Bounty

For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Brass's Bounty (fdn) 190
Luck Bobblehead

{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Artifact
Luck Bobblehead (pip) 135
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (pip) 178

Mechanized Production

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Triskie

Quantity: 5Price: $11.75
Krosan Cloudscraper

At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Krosan Cloudscraper (mkc) 175
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (plst) M21-117
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (otc) 203
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (lcc) 254
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (blc) 178

Triskie

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Approach of the Second Sun

Quantity: 3Price: $5.47
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (j25) 349
Reprieve

Return target spell to its owner's hand. Draw a card.

Instant
Reprieve (ltr) 26

Approach of the Second Sun

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Draw

Quantity: 2Price: $4.28
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enchantment
Maelstrom Nexus (dmc) 159
Spellbook

You have no maximum hand size.

Artifact
Spellbook (plst) 10E-343

Draw

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Jace

Quantity: 5Price: $11.95
Divining Witch

{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Creature
Divining Witch (plst) NEM-57
Elixir of Immortality

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Artifact
Elixir of Immortality (c21) 243
Inverter of Truth

Devoid (This card has no color.) Flying When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

Creature
Inverter of Truth (ogw) 72
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (plst) WAR-54
Mirror of Fate

{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Artifact
Mirror of Fate (m10) 215

Jace

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Near-death experience

Quantity: 2Price: $1.18
Near-Death Experience

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Enchantment
Near-Death Experience (roe) 38
Wall of Blood

Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Creature
Wall of Blood (plst) MRD-82

Near-death experience

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Tutor

Quantity: 1Price: $3.49
Conflux

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Conflux (a25) 202

Tutor

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Barren Glory

Quantity: 3Price: $4.17
Barren Glory

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Enchantment
Barren Glory (fut) 3
Kaervek's Spite

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.

Instant
Kaervek's Spite (vis) 63
Oblivion Ring

When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (plst) LRW-34

Barren Glory

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Felidar Sovereign

Quantity: 2Price: $3.98
Chromanticore

Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Creature Enchantment
Chromanticore (dmc) 146
Felidar Sovereign

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Creature
Felidar Sovereign (j25) 198

Felidar Sovereign

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Land + Ramp

Quantity: 45Price: $35.57
Arcane Sanctum

Arcane Sanctum enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (fdc) 1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (j25) 151
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fdc) 3
Crumbling Necropolis

Crumbling Necropolis enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Forest

({T}: Add {G}.)

Land
Forest (fdn) 281
Frontier Bivouac

Frontier Bivouac enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (who) 281
Hidden Grotto

When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Hidden Grotto (blb) 254
Island

({T}: Add {U}.)

Land
Island (j25) 85
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Manalith

{T}: Add one mana of any color.

Artifact
Manalith (m19) 239
Mirrodin's Core

{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Land
Mirrodin's Core (plst) DST-165
Mountain

({T}: Add {R}.)

Land
Mountain (j25) 92
Mystic Monastery

Mystic Monastery enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Nomad Outpost

Nomad Outpost enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Opulent Palace

Opulent Palace enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (fdn) 272
Public Thoroughfare

Public Thoroughfare enters tapped. When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.

Land
Public Thoroughfare (mkm) 265
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Rupture Spire

Rupture Spire enters tapped. When Rupture Spire enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Rupture Spire (cmr) 355
Sandsteppe Citadel

Sandsteppe Citadel enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Savage Lands

Savage Lands enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (pip) 293
Swamp

({T}: Add {B}.)

Land
Swamp (j25) 87
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (dsc) 313
Transguild Promenade

Transguild Promenade enters tapped. When Transguild Promenade enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Transguild Promenade (cmr) 499
Vivid Crag

Vivid Crag enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Land
Vivid Crag (cm2) 276
Vivid Creek

Vivid Creek enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Land
Vivid Creek (ncc) 444
Vivid Grove

Vivid Grove enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Land
Vivid Grove (ncc) 445
Vivid Marsh

Vivid Marsh enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Land
Vivid Marsh (c17) 292
Vivid Meadow

Vivid Meadow enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Land
Vivid Meadow (ncc) 446

Land + Ramp

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Proliferate

Quantity: 3Price: $10.33
Contagion Engine

When Contagion Engine enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact
Contagion Engine (plst) SOM-145
Flux Channeler

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Flux Channeler (cmm) 847
Merfolk Skydiver

Flying When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Merfolk Skydiver (lcc) 277

Proliferate

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Happily Ever After

Quantity: 1Price: $0.49
Happily Ever After

When Happily Ever After enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Enchantment
Happily Ever After (eld) 16

Happily Ever After

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Mayael's Aria + Simic Ascendancy + Epic Struggl

Quantity: 10Price: $16.60
Body of Research

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Sorcery
Body of Research (stx) 168
Coercive Recruiter

Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

Creature
Coercive Recruiter (lcc) 222
Colossification

Enchant creature When Colossification enters, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 148
Conspiracy

As Conspiracy enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (acr) 88
Elemental Mastery

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Enchantment
Elemental Mastery (nec) 105
Epic Struggle

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Enchantment
Epic Struggle (jud) 112
Master Biomancer

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

Creature
Master Biomancer (clu) 200
Mayael's Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Enchantment
Mayael's Aria (2x2) 253
Simic Ascendancy

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Enchantment
Simic Ascendancy (blc) 260
Storm Herd

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Sorcery
Storm Herd (scd) 36

Mayael's Aria + Simic Ascendancy + Epic Struggl

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Ramp

Quantity: 2Price: $3.28
Maelstrom Archangel

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (dsc) 256

Ramp

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Maybeboard

Quantity: 7Price: $48.93
Central Elevator

Enchantment
Central Elevator // Promising Stairs (dsk) 44
Darksteel Reactor

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Artifact
Darksteel Reactor (dst) 114
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
Liliana's Contract

When Liliana's Contract enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Enchantment
Liliana's Contract (m19) 107
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (fdn) 727
Morality Shift

Exchange your graveyard and library. Then shuffle your library.

Sorcery
Morality Shift (jud) 70
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

Creature
Sisay, Weatherlight Captain (plst) MH1-29

Maybeboard

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Deck Info

Deck stats

22 pips - 16 cards
30 mana - 28 cards
23 pips - 17 cards
30 mana - 28 cards
21 pips - 13 cards
30 mana - 28 cards
14 pips - 12 cards
30 mana - 28 cards
25 pips - 17 cards
30 mana - 28 cards
0 pips - 0 cards
9 mana - 7 cards
CategoriesQtyOdds
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Deck Tokens & Extras (8)

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