383 views29 hrs ago
Commander
Size: 100Est cost: $291.68Salt sum: 58.97
Danny.Chambers
383 views29 hrs ago
Commander
Size: 100Est cost: $291.68Salt sum: 58.97
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"After accidentally stepping through an Omenpath near Diamond City, Piper Wright is gaining knowledge and investigating how to get home.\n\nThis deck is heavily reliant on RNG due to lack of tutors and some strategies requiring multiple cards to set up. This primer will set up a beginning strategy and will then outline your lines to winning. \n\n"},{"attributes":{"underline":true},"insert":"OPENING STRATEGY:"},{"insert":" It is always ok to invest in piper with +1/+1 counters and equipment. She makes clues which then can be used as currency for other cards. Summoning Piper will always be your first or second move. If someone wants to doom blade your 1/2 card that simply makes a token, that is their lost resources. Piper makes a clue token for every point of combat damage she does. The good news is that unless you are following the voltron line of play, Piper is only important in the early game OR if you are chaining extra turns (more on this later).\n\n"},{"attributes":{"underline":true},"insert":"Lines of Victory:"},{"insert":" \nVoltron (power armor route): "},{"attributes":{"bold":true},"insert":"Empyrial Plate"},{"insert":" gives a creature 1/1 for every card in your hand. As there is a lot of drawing in this deck, you will hit players hard, especially if you can also equip her with "},{"attributes":{"bold":true},"insert":"Trailblazer Boots "},{"insert":"(unblockable), "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots "},{"insert":"(haste and untargetable), and "},{"attributes":{"bold":true},"insert":"Nerd Rage "},{"insert":"(extra draw+massive attack bonus). This line of play can also be used with the back up commander, Ms. Marvel, although the deck will need to be tuned to have more targeting effects to proc Kamela's potential. There are a fair amount of cheap auras you can use ("},{"attributes":{"bold":true},"insert":"Curiosity, Curious Obsession, Combat Research, Aqueous Form, Curator's Ward"},{"insert":") to get in extra draw and boost either Kamela's or Piper's power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mill (radiation route): As it's current set up, mill is viable but is mostly targeted. If you rely on the mill strategy, you must choose 1 player maximum, unless you mill manages to finish someone off. "},{"attributes":{"bold":true},"insert":"Jace's Erasure, Teferi's Tutelage, Teferi's Ageless Insight, Sphinx's Tutelage "},{"insert":"will fuel these strategies. These cards are easily the most expendable in the deck as mill can sometimes help opponents or if they have shuffling effects, these strategy is useless. If your local meta is responding well, you can consider taking these cards out to add in more unblockable effects to support both Ms. Marvel and Piper with direct damage. "},{"attributes":{"bold":true},"insert":"Folio of Fancies"},{"insert":" is the one card in the deck that can mill all of your opponents. The Folio will fuel your milling enchantments, keep your hand full and in certain situations, mill your opponents. If you have"},{"attributes":{"bold":true},"insert":" Clock of Omens"},{"insert":" with a lot of clues and mana, this is one artifact that will make your opponents sweat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Big Mana (Piper Suite's Route): This deck is capable of generating tremendous mana although this will require a huge initial investment and multiple pieces. "},{"attributes":{"bold":true},"insert":"Deadeye Navigator"},{"insert":" will generate infinite mana when bonded with a "},{"attributes":{"bold":true},"insert":"Great Whale"},{"insert":" or a "},{"attributes":{"bold":true},"insert":"Palinchron. "},{"insert":"The previously mentioned "},{"attributes":{"bold":true},"insert":"Palinchron"},{"insert":" can also go infinite by itself if you have a "},{"attributes":{"bold":true},"insert":"Panharmicon"},{"insert":" in play. Just make sure you tap the lands in response to each trigger. This is obviously 2-card infinities which make the deck bracket 4. This deck is by NO MEANS a true bracket 4 deck and will likely get destroyed by those high powered commanders. If your local meta is not a good fit for bracket 3 decks that get a bad rap due to convoluted 2 card infinites, you may consider taking these cards out and instead supporting the other lines of victory. High rates of mana can also be generated with the help of 500 Year Diary, especially if you can untap it using Clock of Omens. If you can use"},{"attributes":{"bold":true},"insert":" \"Follow Him\", the spell side of James, Wandering Dad, "},{"insert":"casts artifacts with"},{"attributes":{"bold":true},"insert":" Forensic Gadgeteer"},{"insert":" in play,"},{"attributes":{"bold":true},"insert":" "},{"insert":" or some big hits from Piper, you will have resources to either draw cards or fuel mana engines. If you have extra clue tokens, you can save on generic mana using "},{"attributes":{"bold":true},"insert":"Inspiring Statuary."},{"insert":" So what will you do with all of this mana? This mana will fuel "},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith, Stroke of Genius"},{"insert":", or turbo out "},{"attributes":{"bold":true},"insert":"Omniscience"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enter the Infinite"},{"insert":" or allow you to draw as needed for "},{"attributes":{"bold":true},"insert":"Triskaidekaphile. "},{"insert":"If you have that much draw and resources, your win con is"},{"attributes":{"bold":true},"insert":" Laboratory Maniac"},{"insert":" if "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" or the Mill Enchantments"},{"attributes":{"bold":true},"insert":" "},{"insert":"have not gained you a win yet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues (Publick Occurrences Route): Clues act as currency to fuel other strategies. Try to set up these synergies: A. Piper + "},{"attributes":{"bold":true},"insert":"Clan Crafter:"},{"insert":" Allows you to \"double dip\" with clues, giving a 1/1 counter to Piper and Piper's own ability to another creature. B. Piper + "},{"attributes":{"bold":true},"insert":"Sage of Hours:"},{"insert":" This deck is capable of chaining together extra turns but its not counted in the rank due to requiring heavy set up and being easy to disrupt. If piper has access to at least 5 clues and 10 mana, you can crack all the clues and then give the counters to sage of hours. If you have this set up, you likely are on the voltron route and Piper is already hitting for heavy damage which will win you the game or wear down your opponents. "},{"attributes":{"bold":true},"insert":"Proft's Edidetic Memory "},{"insert":"is another way to help get counters on quickly. C. "},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo's Journal"},{"insert":" and "},{"attributes":{"bold":true},"insert":"500 Year Diary "},{"insert":"all rely on clues to fuel explosive plays. If you have the journal, you are likely looking for another wincon like E"},{"attributes":{"bold":true},"insert":"nter the Infinite, Omniscience"},{"insert":" or a piece of your infinite mana combo. "},{"attributes":{"bold":true},"insert":"Mechanized Production"},{"insert":" will automatically win you the game if you have enchanted a clue token with it and have 8 total clue tokens. Some may call it cheap but is totally in character for Piper. She is brave but has to be smart to survive in these dangerous situations. And its good story telling. Piper found her evidence and is showing the world the truth. D. Last but certainly not least, don't forget about "},{"attributes":{"bold":true},"insert":"Kappa"},{"insert":" "},{"attributes":{"bold":true},"insert":"Cannoneer"},{"insert":". This big boy can get both huge and invasive as your clues enter the battlefield. Ms. Marvel, the turtle, and Piper will be your biggest hitters. "},{"attributes":{"bold":true},"insert":"Rise and Shine"},{"insert":" will turn your clues into an army of 4/4 creatures with a modest investment of 4 mana. That is a scary army that can come out of nowhere."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Managing Weaknesses:"},{"insert":" This deck only has a few answers through the typical spell suite of "},{"attributes":{"bold":true},"insert":"Counterspell, Negate, Arcane Denial,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chain of Vapor. "},{"insert":"Unless you need to stop a catastrophe, try to take these previous spells to protect your own endgame. "},{"attributes":{"bold":true},"insert":"Elixir of Immortality "},{"insert":"can help recycle spells or maybe get back vital cards but it obviously cannot be counted on. There is one weakness that cannot get overcome in this build. This deck is SLOW and needs a lot of resources to get going. Our girl is only 1/2 and must hit to get clues. Deploy your engines on curve and pray that they don't get blown up. Despite being listed as a bracket 4 deck, it really plays like a bracket 3. The most \"degenerate\" things are late game and require tons of set up and are heavily telegraphed. If you want the deck to be more competitive, I honestly vote to drop Piper and the clue synergies and instead opt to invest in Ms. Marvel. Kamela is a great backup commander and can still hit hard for Piper if you are willing to spare your targeted spells for Ms. Marvel.\n\nBe brave and remember, \"You can't stop the press\"\n"}]}
Commander
Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective

Commander
(CTRL to add secondary)
Artifact
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue

Artifact
(CTRL to add secondary)
Creature
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Ms. Marvel, Kamala Khan
Vigilance, reach
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
You have no maximum hand size.
Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
Legendary Creature - Mutant Hero Inhuman

Creature
(CTRL to add secondary)
Enchantment
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Enchantment
(CTRL to add secondary)
Instant
Intrude on the Mind
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"After accidentally stepping through an Omenpath near Diamond City, Piper Wright is gaining knowledge and investigating how to get home.\n\nThis deck is heavily reliant on RNG due to lack of tutors and some strategies requiring multiple cards to set up. This primer will set up a beginning strategy and will then outline your lines to winning. \n\n"},{"attributes":{"underline":true},"insert":"OPENING STRATEGY:"},{"insert":" It is always ok to invest in piper with +1/+1 counters and equipment. She makes clues which then can be used as currency for other cards. Summoning Piper will always be your first or second move. If someone wants to doom blade your 1/2 card that simply makes a token, that is their lost resources. Piper makes a clue token for every point of combat damage she does. The good news is that unless you are following the voltron line of play, Piper is only important in the early game OR if you are chaining extra turns (more on this later).\n\n"},{"attributes":{"underline":true},"insert":"Lines of Victory:"},{"insert":" \nVoltron (power armor route): "},{"attributes":{"bold":true},"insert":"Empyrial Plate"},{"insert":" gives a creature 1/1 for every card in your hand. As there is a lot of drawing in this deck, you will hit players hard, especially if you can also equip her with "},{"attributes":{"bold":true},"insert":"Trailblazer Boots "},{"insert":"(unblockable), "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots "},{"insert":"(haste and untargetable), and "},{"attributes":{"bold":true},"insert":"Nerd Rage "},{"insert":"(extra draw+massive attack bonus). This line of play can also be used with the back up commander, Ms. Marvel, although the deck will need to be tuned to have more targeting effects to proc Kamela's potential. There are a fair amount of cheap auras you can use ("},{"attributes":{"bold":true},"insert":"Curiosity, Curious Obsession, Combat Research, Aqueous Form, Curator's Ward"},{"insert":") to get in extra draw and boost either Kamela's or Piper's power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mill (radiation route): As it's current set up, mill is viable but is mostly targeted. If you rely on the mill strategy, you must choose 1 player maximum, unless you mill manages to finish someone off. "},{"attributes":{"bold":true},"insert":"Jace's Erasure, Teferi's Tutelage, Teferi's Ageless Insight, Sphinx's Tutelage "},{"insert":"will fuel these strategies. These cards are easily the most expendable in the deck as mill can sometimes help opponents or if they have shuffling effects, these strategy is useless. If your local meta is responding well, you can consider taking these cards out to add in more unblockable effects to support both Ms. Marvel and Piper with direct damage. "},{"attributes":{"bold":true},"insert":"Folio of Fancies"},{"insert":" is the one card in the deck that can mill all of your opponents. The Folio will fuel your milling enchantments, keep your hand full and in certain situations, mill your opponents. If you have"},{"attributes":{"bold":true},"insert":" Clock of Omens"},{"insert":" with a lot of clues and mana, this is one artifact that will make your opponents sweat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Big Mana (Piper Suite's Route): This deck is capable of generating tremendous mana although this will require a huge initial investment and multiple pieces. "},{"attributes":{"bold":true},"insert":"Deadeye Navigator"},{"insert":" will generate infinite mana when bonded with a "},{"attributes":{"bold":true},"insert":"Great Whale"},{"insert":" or a "},{"attributes":{"bold":true},"insert":"Palinchron. "},{"insert":"The previously mentioned "},{"attributes":{"bold":true},"insert":"Palinchron"},{"insert":" can also go infinite by itself if you have a "},{"attributes":{"bold":true},"insert":"Panharmicon"},{"insert":" in play. Just make sure you tap the lands in response to each trigger. This is obviously 2-card infinities which make the deck bracket 4. This deck is by NO MEANS a true bracket 4 deck and will likely get destroyed by those high powered commanders. If your local meta is not a good fit for bracket 3 decks that get a bad rap due to convoluted 2 card infinites, you may consider taking these cards out and instead supporting the other lines of victory. High rates of mana can also be generated with the help of 500 Year Diary, especially if you can untap it using Clock of Omens. If you can use"},{"attributes":{"bold":true},"insert":" \"Follow Him\", the spell side of James, Wandering Dad, "},{"insert":"casts artifacts with"},{"attributes":{"bold":true},"insert":" Forensic Gadgeteer"},{"insert":" in play,"},{"attributes":{"bold":true},"insert":" "},{"insert":" or some big hits from Piper, you will have resources to either draw cards or fuel mana engines. If you have extra clue tokens, you can save on generic mana using "},{"attributes":{"bold":true},"insert":"Inspiring Statuary."},{"insert":" So what will you do with all of this mana? This mana will fuel "},{"attributes":{"bold":true},"insert":"Blue Sun's Zenith, Stroke of Genius"},{"insert":", or turbo out "},{"attributes":{"bold":true},"insert":"Omniscience"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Enter the Infinite"},{"insert":" or allow you to draw as needed for "},{"attributes":{"bold":true},"insert":"Triskaidekaphile. "},{"insert":"If you have that much draw and resources, your win con is"},{"attributes":{"bold":true},"insert":" Laboratory Maniac"},{"insert":" if "},{"attributes":{"bold":true},"insert":"Psychosis Crawler"},{"insert":" or the Mill Enchantments"},{"attributes":{"bold":true},"insert":" "},{"insert":"have not gained you a win yet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clues (Publick Occurrences Route): Clues act as currency to fuel other strategies. Try to set up these synergies: A. Piper + "},{"attributes":{"bold":true},"insert":"Clan Crafter:"},{"insert":" Allows you to \"double dip\" with clues, giving a 1/1 counter to Piper and Piper's own ability to another creature. B. Piper + "},{"attributes":{"bold":true},"insert":"Sage of Hours:"},{"insert":" This deck is capable of chaining together extra turns but its not counted in the rank due to requiring heavy set up and being easy to disrupt. If piper has access to at least 5 clues and 10 mana, you can crack all the clues and then give the counters to sage of hours. If you have this set up, you likely are on the voltron route and Piper is already hitting for heavy damage which will win you the game or wear down your opponents. "},{"attributes":{"bold":true},"insert":"Proft's Edidetic Memory "},{"insert":"is another way to help get counters on quickly. C. "},{"attributes":{"bold":true},"insert":"Clock of Omens"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo's Journal"},{"insert":" and "},{"attributes":{"bold":true},"insert":"500 Year Diary "},{"insert":"all rely on clues to fuel explosive plays. If you have the journal, you are likely looking for another wincon like E"},{"attributes":{"bold":true},"insert":"nter the Infinite, Omniscience"},{"insert":" or a piece of your infinite mana combo. "},{"attributes":{"bold":true},"insert":"Mechanized Production"},{"insert":" will automatically win you the game if you have enchanted a clue token with it and have 8 total clue tokens. Some may call it cheap but is totally in character for Piper. She is brave but has to be smart to survive in these dangerous situations. And its good story telling. Piper found her evidence and is showing the world the truth. D. Last but certainly not least, don't forget about "},{"attributes":{"bold":true},"insert":"Kappa"},{"insert":" "},{"attributes":{"bold":true},"insert":"Cannoneer"},{"insert":". This big boy can get both huge and invasive as your clues enter the battlefield. Ms. Marvel, the turtle, and Piper will be your biggest hitters. "},{"attributes":{"bold":true},"insert":"Rise and Shine"},{"insert":" will turn your clues into an army of 4/4 creatures with a modest investment of 4 mana. That is a scary army that can come out of nowhere."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Managing Weaknesses:"},{"insert":" This deck only has a few answers through the typical spell suite of "},{"attributes":{"bold":true},"insert":"Counterspell, Negate, Arcane Denial,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Chain of Vapor. "},{"insert":"Unless you need to stop a catastrophe, try to take these previous spells to protect your own endgame. "},{"attributes":{"bold":true},"insert":"Elixir of Immortality "},{"insert":"can help recycle spells or maybe get back vital cards but it obviously cannot be counted on. There is one weakness that cannot get overcome in this build. This deck is SLOW and needs a lot of resources to get going. Our girl is only 1/2 and must hit to get clues. Deploy your engines on curve and pray that they don't get blown up. Despite being listed as a bracket 4 deck, it really plays like a bracket 3. The most \"degenerate\" things are late game and require tons of set up and are heavily telegraphed. If you want the deck to be more competitive, I honestly vote to drop Piper and the clue synergies and instead opt to invest in Ms. Marvel. Kamela is a great backup commander and can still hit hard for Piper if you are willing to spare your targeted spells for Ms. Marvel.\n\nBe brave and remember, \"You can't stop the press\"\n"}]}



























































