373 views28 days ago
Commander
Size: 100Est cost: $109.04Salt sum: 30.56
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373 views28 days ago
Commander
Size: 100Est cost: $109.04Salt sum: 30.56
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{"ops":[{"attributes":{"italic":true},"insert":"The original concept for this deck was to build a deck that I can hand to a beginner saying, \"Here you go, play one land a turn, tap the land for mana to cast spells from your hand. Try to win the game by attacking your opponents with creatures. If in doubt, ask us or just cast the spells. Have fun!!\" The deck should still have fun powerful mechanics and should still be fun to pilot by an experienced player. The"},{"attributes":{"italic":true},"insert":{"card-link":"Kangee, Sky Warden"}},{"attributes":{"italic":true},"insert":" flying-kindred deck I just put together seemed like a decent deck for it. Discovered that it was still too hard for a beginner due to too much hidden information (eg no keyword reminder text on card, counterspell in hand, protection, interaction). So begins the journey of optimizing this deck for a beginner whilst still keeping enough complexity for an experienced player. Cards with no reminder text were removed for cards with fully explained keywords/mechanics...\"reading the card explains the card\" (ooops...still waiting for a \"normal\" version of"},{"attributes":{"italic":true},"insert":{"card-link":"Thieving Skydiver"}},{"attributes":{"italic":true},"insert":" to swap in, still keeping the \"pretty\" version of commander as it can easily be explained before starting the game). Anthem complexity was lowered by keeping only anthems that say \"all creatures you control\" or \"all flying creatures you control\" while reducing \"other creatures/flyers you control\" anthems ("},{"attributes":{"italic":true},"insert":{"card-link":"Empyrean Eagle"}},{"attributes":{"italic":true},"insert":" still left in deck. "},{"attributes":{"italic":true},"insert":{"card-link":"Pride of the Clouds"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Skycat Sovereign"}},{"attributes":{"italic":true},"insert":" kept as table/myself can help keep track). With Blue, counterspells seem like a mechanic that a beginner should experience but would add decision complexity/paralysis. With that in mind, all traditional counterspells were swapped out for counterspells on a body like "},{"attributes":{"italic":true},"insert":{"card-link":"Spiketail Drakeling"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Wizard Replica"}},{"attributes":{"italic":true},"insert":" . This way, the table can help prompt the beginner when a decision point for counterspelling comes up. The on board counterspells also work well as a \"stick\" to keep the beginner safe from opportunistic disruption (feel-good motivation to keep playing Commander?). Then Kangee started feeling clunky so "},{"attributes":{"italic":true},"insert":{"card-link":"Errant and Giada"}},{"attributes":{"italic":true},"insert":" was swapped in for a cheap early cast and small card advantage in command zone. A few combat tricks, protection, and removal were kept for to keep the deck interesting while arguably still being easy to grok by a beginner. "},{"insert":"\n\nFlavour: creatures "},{"attributes":{"underline":true},"insert":"STRICTLY"},{"insert":" must have flying. Other cards to have flying/air/related themes as far as possible\nTheme: Flying evasive creatures, interaction in form of creature abilities.\nBudget deck (<$100 in 2024). \nLearner deck: Goal is for the deck to be easy to learn with, just cast and go. Deck should still be an extremely versatile midrange-control-style deck for experienced players piloting it. \n\nWin con:\nCreature beatdowns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBeginner Pilot notes:\nCast Flyers, protect them, buff them with anthems, attack and win!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If unsure, just cast the spells (ignoring unfamiliar mechanics) and swing out with flyers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck is extremely flexible with interaction and can even lockdown a board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experienced Players:\nHave Fun! ;)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEdit 12/4/2026\nTo do:\nswap in "},{"insert":{"card-link":"Lonely Sandbar"}},{"insert":" "},{"attributes":{"italic":true},"insert":"Done."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"optimize anthems"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"swap out "},{"insert":{"card-link":"Darksteel Ingot"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"optimize mana acceleration for flavour/synergy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nEdit 8/12/2024\nCommander changed to Errant and Giada for card advantage (formerly Kangee Sky Warden)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To do:\nReplace non-creature spells with flying creatures w/ equivalent abilities "},{"attributes":{"italic":true},"insert":"Replaced most removal/interaction spells wi/ bodied-equivalents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"add cycling lands "},{"attributes":{"italic":true},"insert":"Done, just needs the one Blue on left "},{"insert":{"card-link":"Lonely Sandbar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Anthems
Marshal's Anthem
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment

Anthems
(CTRL to add secondary)
Card Acceleration
Card Acceleration
(CTRL to add secondary)
Flyers!
Dragonlord Ojutai
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Elder Dragon

Kangee's Lieutenant
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Soldier Bird

Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel

Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue

Pride of the Clouds
Flying
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Creature - Elemental Cat

Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

Flyers!
(CTRL to add secondary)
Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Mana - rocks/reducers
Mana - rocks/reducers
(CTRL to add secondary)
Protection
Spirit Bonds
Whenever a nontoken creature you control enters, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Protection
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Maybeboard
God-Eternal Kefnet
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"The original concept for this deck was to build a deck that I can hand to a beginner saying, \"Here you go, play one land a turn, tap the land for mana to cast spells from your hand. Try to win the game by attacking your opponents with creatures. If in doubt, ask us or just cast the spells. Have fun!!\" The deck should still have fun powerful mechanics and should still be fun to pilot by an experienced player. The"},{"attributes":{"italic":true},"insert":{"card-link":"Kangee, Sky Warden"}},{"attributes":{"italic":true},"insert":" flying-kindred deck I just put together seemed like a decent deck for it. Discovered that it was still too hard for a beginner due to too much hidden information (eg no keyword reminder text on card, counterspell in hand, protection, interaction). So begins the journey of optimizing this deck for a beginner whilst still keeping enough complexity for an experienced player. Cards with no reminder text were removed for cards with fully explained keywords/mechanics...\"reading the card explains the card\" (ooops...still waiting for a \"normal\" version of"},{"attributes":{"italic":true},"insert":{"card-link":"Thieving Skydiver"}},{"attributes":{"italic":true},"insert":" to swap in, still keeping the \"pretty\" version of commander as it can easily be explained before starting the game). Anthem complexity was lowered by keeping only anthems that say \"all creatures you control\" or \"all flying creatures you control\" while reducing \"other creatures/flyers you control\" anthems ("},{"attributes":{"italic":true},"insert":{"card-link":"Empyrean Eagle"}},{"attributes":{"italic":true},"insert":" still left in deck. "},{"attributes":{"italic":true},"insert":{"card-link":"Pride of the Clouds"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Skycat Sovereign"}},{"attributes":{"italic":true},"insert":" kept as table/myself can help keep track). With Blue, counterspells seem like a mechanic that a beginner should experience but would add decision complexity/paralysis. With that in mind, all traditional counterspells were swapped out for counterspells on a body like "},{"attributes":{"italic":true},"insert":{"card-link":"Spiketail Drakeling"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Wizard Replica"}},{"attributes":{"italic":true},"insert":" . This way, the table can help prompt the beginner when a decision point for counterspelling comes up. The on board counterspells also work well as a \"stick\" to keep the beginner safe from opportunistic disruption (feel-good motivation to keep playing Commander?). Then Kangee started feeling clunky so "},{"attributes":{"italic":true},"insert":{"card-link":"Errant and Giada"}},{"attributes":{"italic":true},"insert":" was swapped in for a cheap early cast and small card advantage in command zone. A few combat tricks, protection, and removal were kept for to keep the deck interesting while arguably still being easy to grok by a beginner. "},{"insert":"\n\nFlavour: creatures "},{"attributes":{"underline":true},"insert":"STRICTLY"},{"insert":" must have flying. Other cards to have flying/air/related themes as far as possible\nTheme: Flying evasive creatures, interaction in form of creature abilities.\nBudget deck (<$100 in 2024). \nLearner deck: Goal is for the deck to be easy to learn with, just cast and go. Deck should still be an extremely versatile midrange-control-style deck for experienced players piloting it. \n\nWin con:\nCreature beatdowns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBeginner Pilot notes:\nCast Flyers, protect them, buff them with anthems, attack and win!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If unsure, just cast the spells (ignoring unfamiliar mechanics) and swing out with flyers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck is extremely flexible with interaction and can even lockdown a board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Experienced Players:\nHave Fun! ;)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEdit 12/4/2026\nTo do:\nswap in "},{"insert":{"card-link":"Lonely Sandbar"}},{"insert":" "},{"attributes":{"italic":true},"insert":"Done."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"optimize anthems"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"swap out "},{"insert":{"card-link":"Darksteel Ingot"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"optimize mana acceleration for flavour/synergy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nEdit 8/12/2024\nCommander changed to Errant and Giada for card advantage (formerly Kangee Sky Warden)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To do:\nReplace non-creature spells with flying creatures w/ equivalent abilities "},{"attributes":{"italic":true},"insert":"Replaced most removal/interaction spells wi/ bodied-equivalents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"add cycling lands "},{"attributes":{"italic":true},"insert":"Done, just needs the one Blue on left "},{"insert":{"card-link":"Lonely Sandbar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"}]}



















































































