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1.1 Ramp
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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1.1 Ramp
1.2 Card Draw
1.2 Card Draw
1.3 Removal
1.3 Removal
1.4 Board Wipe
1.4 Board Wipe
1.5 Recursion
1.5 Recursion
1.6 Protection
1.6 Protection
1.8 Lands
1.8 Lands
2.1 Drain
2.1 Drain
2.11 Deal Damage
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
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2.11 Deal Damage
2.12 Gain Life
2.12 Gain Life
2.2 When life
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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2.2 When life
2.21 When die
2.21 When die
2.211 When Die Make Creature
2.211 When Die Make Creature
2.3 Make creatures
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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2.3 Make creatures
2.4 Graveyard Fill
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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2.4 Graveyard Fill
2.41 Graveyard Come Back
2.41 Graveyard Come Back
2.5 Sac Outlet
2.5 Sac Outlet
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