40
11/22/2024
death leaper cheaper
Deck Size: 50
Commander
Est deck cost: $30.16
Salt sum: 5.11
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40
11/22/2024
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Commander

Quantity: 1Price: $0.49
Deathleaper, Terror Weapon

Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.

Creature
Deathleaper, Terror Weapon (40k) 115

Commander

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Planeswalker

Quantity: 1Price: $2.79
Arlinn Kord

Planeswalker
Arlinn Kord // Arlinn, Embraced by the Moon (soi) 243Arlinn Kord // Arlinn, Embraced by the Moon (soi) 243

Planeswalker

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Artifact

Quantity: 8Price: $3.08
Ace's Baseball Bat

Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}

Artifact
Ace's Baseball Bat (who) 170
Aeronaut's Wings

Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Aeronaut's Wings (bro) 231
Banshee's Blade

Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Banshee's Blade (mrd) 144
Barbed Battlegear

Equipped creature gets +4/-1. Equip {2}

Artifact
Barbed Battlegear (som) 139
Barrow-Blade

Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Barrow-Blade (ltr) 237
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
Civic Saber

Equipped creature gets +1/+0 for each of its colors. Equip {1}

Artifact
Civic Saber (rvr) 254
Eater of Virtue

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}

Artifact
Eater of Virtue (neo) 245

Artifact

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Sorcery

Quantity: 2Price: $0.70
Ancestral Anger

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Sorcery
Ancestral Anger (vow) 142
Armed

Sorcery
Armed // Dangerous (dgm) 122

Sorcery

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Creature

Quantity: 15Price: $10.17
Ardoz, Cobbler of War

Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Creature
Ardoz, Cobbler of War (j22) 29
Ashroot Animist

Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Creature
Ashroot Animist (fdn) 117
Barbed Sliver

All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."

Creature
Barbed Sliver (tmp) 163
Battlesong Berserker

Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature
Battlesong Berserker (fdn) 78
Belligerent of the Ball

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Creature
Belligerent of the Ball (woe) 120
Brambleguard Captain

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.

Creature
Brambleguard Captain (blb) 127
Brushfire Elemental

Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Creature
Brushfire Elemental (znr) 221
Cave People

Whenever this creature attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Creature
Cave People (5ed) 215
Clockwork Percussionist

Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

Creature Artifact
Clockwork Percussionist (dsk) 130
Cunning Coyote

Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Cunning Coyote (otj) 118
Fanatical Firebrand

Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.

Creature
Fanatical Firebrand (fdn) 195
Fervent Champion

First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.

Creature
Fervent Champion (eld) 124
Frantic Scapegoat

Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.

Creature
Frantic Scapegoat (mkm) 126
Glitterfang

Haste At the beginning of the end step, return this creature to its owner's hand.

Creature
Glitterfang (sok) 100
Goblin Champion

Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Goblin Champion (mh1) 127

Creature

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Enchantment

Quantity: 2Price: $0.70
Battle Plan

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Enchantment
Battle Plan (mh2) 114
Captive Flame

{R}: Target creature gets +1/+0 until end of turn.

Enchantment
Captive Flame (ddg) 68

Enchantment

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Instant

Quantity: 21Price: $12.23
Aggressive Urge

Target creature gets +1/+1 until end of turn. Draw a card.

Instant
Aggressive Urge (jmp) 374
Aliban's Tower

Target blocking creature gets +3/+1 until end of turn.

Instant
Aliban's Tower (hml) 61a
Antagonize

Target creature gets +4/+3 until end of turn.

Instant
Antagonize (snc) 100
Aspect of Hydra

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Instant
Aspect of Hydra (bng) 117
Awaken the Bear

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Awaken the Bear (ktk) 129
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (2xm) 115
Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Instant
Become Immense (uma) 157
Blazing Shoal

You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.

Instant
Blazing Shoal (bok) 96
Blood Frenzy

Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Instant
Blood Frenzy (tmp) 164
Blood Lust

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Instant
Blood Lust (5ed) 212
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
Boon of Boseiju

Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

Instant
Boon of Boseiju (neo) 176
Bounty of Might

Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.

Instant
Bounty of Might (grn) 124
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (tsr) 157
Brute Strength

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Instant
Brute Strength (gn2) 37
Bull Rush

Target creature gets +2/+0 until end of turn.

Instant
Bull Rush (wwk) 73
Bull's Strength

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

Instant
Bull's Strength (afr) 174
Colossal Might

Target creature gets +4/+2 and gains trample until end of turn.

Instant
Colossal Might (cmd) 190
Crimson Wisps

Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.

Instant
Crimson Wisps (j25) 533
Daring Escape

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Instant
Daring Escape (snc) 104
Felonious Rage

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

Instant
Felonious Rage (mkm) 125

Instant

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Deck Info

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37 pips - 35 cards
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