81
11/20/2024
UN Hats
Deck Size: 100
Commander
Est deck cost: $119.62
Salt sum: 36.61
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81
11/20/2024
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Commander

Qty: 1 Price: $0.35
"Brims" Barone, Midway Mobster

When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

Creature
"Brims" Barone, Midway Mobster (unf) 163

Commander

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Anthem

Qty: 1 Price: $0.69
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28

Anthem

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Artifact

Qty: 1 Price: $0.35
_____ _____ Rocketship

Flying When this Vehicle enters, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2

Artifact
_____ _____ Rocketship (unf) 191

Artifact

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Burn

Qty: 1 Price: $2.29
Underworld Dreams

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

Enchantment
Underworld Dreams (thb) 121

Burn

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Counters

Qty: 4 Price: $2.04
Blood Hustler

Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.

Creature
Blood Hustler (otj) 80
Mikaeus, the Lunarch

Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (j25) 225
Sterling Supplier

Flying When this creature enters, put a +1/+1 counter on another target creature you control.

Creature
Sterling Supplier (otj) 33
Vengeful Townsfolk

Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.

Creature
Vengeful Townsfolk (otj) 37

Counters

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Creature

Qty: 10 Price: $3.64
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Deadbeat Attendant

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (ulst) 4
Haberthrasher

Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.

Creature
Haberthrasher (unf) 76
Impounding Lot-Bot

When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Creature Artifact
Impounding Lot-Bot (unf) 14
Rat in the Hat

{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.

Creature
Rat in the Hat (unf) 86
Ride Guide

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Ride Guide (unf) 24
Soul Swindler

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
Ticketomaton

When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature Artifact
Ticketomaton (unf) 195
Wicker Picker

Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)

Creature Artifact
Wicker Picker (unf) 196

Creature

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Drain

Qty: 1 Price: $0.35
Vindictive Vampire

Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.

Creature
Vindictive Vampire (clu) 126

Drain

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Draw

Qty: 9 Price: $10.15
Ayara, First of Locthwain

Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.

Creature
Ayara, First of Locthwain (eld) 75
Corrupted Conviction

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Corrupted Conviction (otj) 84
Discourtesy Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
Hollow Marauder

This spell costs {1} less to cast for each creature card in your graveyard. Flying When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

Creature
Hollow Marauder (otj) 90
Merchant of Truth

Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Creature
Merchant of Truth (mkc) 11
Outlaw Medic

Lifelink When this creature dies, draw a card.

Creature
Outlaw Medic (otj) 23
Search the Premises

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Enchantment
Search the Premises (mkc) 81
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
Unscrupulous Contractor

When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Unscrupulous Contractor (otj) 112

Draw

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Enchantment

Qty: 3 Price: $1.19
Animate Graveyard

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile this Aura.

Enchantment
Animate Graveyard (unf) 65
Get Your Head in the Game

Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Enchantment
Get Your Head in the Game (unf) 10
Gobsmacked

Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Gobsmacked (unf) 11

Enchantment

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Instant

Qty: 2 Price: $0.70
A Good Day to Pie

Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

Instant
A Good Day to Pie (unf) 12
Hat Trick

Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Instant
Hat Trick (unf) 13

Instant

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Land

Qty: 36 Price: $57.12
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dsc) 265
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fdc) 3
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (fdn) 262
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Plains

({T}: Add {W}.)

Land
Plains (fdn) 273
Restless Fortress

This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.

Land
Restless Fortress (woe) 259
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (fdn) 264
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (fdn) 266
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 287
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Thriving Moor

This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (j25) 779
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199

Land

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Protection

Qty: 5 Price: $12.97
Knight of Dusk's Shadow

Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Knight of Dusk's Shadow (dmu) 96
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (j25) 270
Tenth District Hero

{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Creature
Tenth District Hero (mkm) 34
Teysa, Envoy of Ghosts

Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

Creature
Teysa, Envoy of Ghosts (c21) 230

Protection

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Ramp

Qty: 2 Price: $2.64
Claim Jumper

Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Creature
Claim Jumper (otj) 8
Undercity Scrounger

{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature Artifact
Undercity Scrounger (j25) 501

Ramp

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Recursion

Qty: 3 Price: $1.47
"Lifetime" Pass Holder

This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 79
Kaervek, the Punisher

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Creature
Kaervek, the Punisher (otj) 92
One Last Job

Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Sorcery
One Last Job (otj) 22

Recursion

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Removal

Qty: 11 Price: $18.39
Azorius Justiciar

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Creature
Azorius Justiciar (clu) 55
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (voc) 127
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (fdn) 575
Murder

Destroy target creature.

Instant
Murder (j25) 467
Rooftop Assassin

Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Creature
Rooftop Assassin (otj) 103
Shoot the Sheriff

Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)

Instant
Shoot the Sheriff (otj) 106
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
The Wandering Emperor

Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

Planeswalker
The Wandering Emperor (neo) 42
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (j25) 496
Vanishing Verse

Exile target monocolored permanent.

Instant
Vanishing Verse (stx) 244

Removal

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Sorcery

Qty: 4 Price: $1.40
Disemvowel

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Sorcery
Disemvowel (unf) 71
Down for Repairs

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Sorcery
Down for Repairs (unf) 73
Leading Performance

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.

Sorcery
Leading Performance (unf) 18
Park Re-Entry

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Sorcery
Park Re-Entry (unf) 22

Sorcery

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Tokens

Qty: 4 Price: $2.54
Clowning Around

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Clowning Around (unf) 6
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (mkc) 62
Inside Source

When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Creature
Inside Source (mkm) 19
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81

Tokens

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Tutor

Qty: 1 Price: $0.35
Servant of the Stinger

Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Servant of the Stinger (otj) 105

Tutor

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Deck Info

Deck stats

39 pips - 31 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 3 cards
39 pips - 31 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
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