505
2/28/2024
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Deck Size: 40
Custom
Legal
Est deck cost: $221.34
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505
2/28/2024
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Artifact

Quantity: 7Price: $13.25
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
2
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (eld) 54
1
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (cmr) 335
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (mh1) 230
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256
1

Creature

Quantity: 1Price: $6.49
Bane of Progress

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Creature
Bane of Progress (cc1) 3
1

Enchantment

Quantity: 2Price: $12.48
Gratuitous Violence

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Enchantment
Gratuitous Violence (cn2) 161
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
1

Full/Extended Art

Quantity: 1Price: $13.99
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 714
1

Instant

Quantity: 2Price: $45.98
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Instant
Akroma's Will (cmr) 3
1
Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Instant
Berserk (cn2) 175
1

Land

Quantity: 10Price: $47.60
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
2
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
1
Flamekin Village

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.

Land
Flamekin Village (c14) 60
2
Hanweir Battlements

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Land
Hanweir Battlements (emn) 204
2
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361
2

Schematics

Quantity: 5Price: $38.85
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (brr) 66
1
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (brr) 94
1
Mishra's Bauble

{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Artifact
Mishra's Bauble (brr) 97
1
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (brr) 107
1
Sculpting Steel

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (brr) 113
1

Sorcery

Quantity: 12Price: $42.70
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
1
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
3
Culling Ritual

Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Sorcery
Culling Ritual (stx) 172
2
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (m20) 59
1
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (rna) 107
2
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
3

Deck Stats

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