63
2/26/2025
Roat
Deck Size: 100
Commander
Legal
Est deck cost: $185.61
Salt sum: 31.23
No deck tags
63
2/26/2025
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Commander

Qty: 1 Price: $0.79
Eight-and-a-Half-Tails

{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.

Creature
Eight-and-a-Half-Tails (chk) 8

Commander

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Ramp

Qty: 3 Price: $66.47
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (plst) EXO-11
Tithe

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Instant
Tithe (vis) 23

Ramp

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Creature

Qty: 20 Price: $59.25
Cho-Arrim Legate

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black

Creature
Cho-Arrim Legate (mmq) 10
Crimson Acolyte

Protection from red {W}: Target creature gains protection from red until end of turn.

Creature
Crimson Acolyte (inv) 11
Crusading Knight

Protection from black This creature gets +1/+1 for each Swamp your opponents control.

Creature
Crusading Knight (inv) 12
Death Speakers

Protection from black

Creature
Death Speakers (5ed) 24
Defender of Law

Flash Protection from red

Creature
Defender of Law (ulg) 5
Disciple of Law

Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Disciple of Law (usg) 11
Duskrider Falcon

Flying, protection from black

Creature
Duskrider Falcon (wth) 12
Exorcist

{1}{W}, {T}: Destroy target black creature.

Creature
Exorcist (me3) 10
Felidar Sovereign

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Creature
Felidar Sovereign (j25) 198
Mystic Crusader

Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.

Creature
Mystic Crusader (ody) 33
Obsidian Acolyte

Protection from black {W}: Target creature gains protection from black until end of turn.

Creature
Obsidian Acolyte (inv) 22
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (6ed) 32
Order of the White Shield

Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.

Creature
Order of the White Shield (5ed) 49
Repentant Blacksmith

Protection from red

Creature
Repentant Blacksmith (5ed) 54
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (sld) 1125
Soltari Monk

Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Monk (plst) TMP-45
Soltari Priest

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Priest (tmp) 46
Voice of Duty

Flying, protection from green

Creature
Voice of Duty (uds) 23
Voice of Reason

Flying, protection from blue

Creature
Voice of Reason (uds) 24
Wall of Light

Defender (This creature can't attack.) Protection from black

Creature
Wall of Light (leg) 43

Creature

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Wards & Scarabs

Qty: 11 Price: $5.49
Black Scarab

Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Enchantment
Black Scarab (ice) 6
Black Ward

Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.

Enchantment
Black Ward (4ed) 8
Blue Scarab

Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Enchantment
Blue Scarab (ice) 9
Blue Ward

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Enchantment
Blue Ward (4ed) 10
Green Scarab

Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Enchantment
Green Scarab (ice) 28
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Enchantment
Green Ward (4ed) 27
Red Scarab

Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Enchantment
Red Scarab (ice) 49
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.

Enchantment
Red Ward (4ed) 44
Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Enchantment
Warmth (6ed) 52
White Scarab

Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Enchantment
White Scarab (ice) 56
White Ward

Enchant creature Enchanted creature has protection from white. This effect doesn't remove this Aura.

Enchantment
White Ward (4ed) 57

Wards & Scarabs

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Instants

Qty: 14 Price: $22.60
Angel's Grace

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Angel's Grace (plst) TSP-3
Aura Blast

Destroy target enchantment. Draw a card.

Instant
Aura Blast (pls) 1
Bandage

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Instant
Bandage (10e) 9
Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Instant
Blood of the Martyr (chr) 4
Death Ward

Regenerate target creature.

Instant
Death Ward (5ed) 25
Exile

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Instant
Exile (plst) VMA-27
Festival

Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.

Instant
Festival (drk) 8
Heal

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Heal (5ed) 32
Heaven's Gate

One or more target creatures become white until end of turn.

Instant
Heaven's Gate (leg) 19
Niveous Wisps

Target creature becomes white until end of turn. Tap that creature. Draw a card.

Instant
Niveous Wisps (shm) 15
Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Instant
Purelace (4ed) 43
Renounce

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Instant
Renounce (mmq) 42
Rest for the Weary

Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Instant
Rest for the Weary (wwk) 18
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (cmm) 56

Instants

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Land

Qty: 34 Price: $0.00
Plains

({T}: Add {W}.)

Land
Plains (pana) 241

Land

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Malice

Qty: 17 Price: $31.01
Absolute Grace

All creatures have protection from black.

Enchantment
Absolute Grace (usg) 1
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (plst) KLD-192
Blinding Light

Tap all nonwhite creatures.

Sorcery
Blinding Light (inv) 9
Chaplain's Blessing

You gain 5 life.

Sorcery
Chaplain's Blessing (soi) 10
Circle of Protection: White

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: White (8ed) 14
Flickering Ward

Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.

Enchantment
Flickering Ward (mb2) 11
Flowering Field

Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

Enchantment
Flowering Field (pcy) 9
Greater Realm of Preservation

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Greater Realm of Preservation (5ed) 31
Healing Hands

Target player gains 4 life. Draw a card.

Sorcery
Healing Hands (plst) ORI-17
Light of Day

Black creatures can't attack or block.

Enchantment
Light of Day (plst) TMP-27
Near-Death Experience

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Enchantment
Near-Death Experience (roe) 38
Prismatic Ward

Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Enchantment
Prismatic Ward (5ed) 53
Ravnica at War

Exile all multicolored permanents.

Sorcery
Ravnica at War (plst) WAR-28
Rune of Protection: Red

{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Red (usg) 40
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Shield of Duty and Reason

Enchant creature Enchanted creature has protection from green and from blue.

Enchantment
Shield of Duty and Reason (apc) 16

Malice

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Deck Info

Deck stats

78 pips - 65 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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