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Commander
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
![The Master, Transcendent (pip) 419 The Master, Transcendent (pip) 419](https://cards.scryfall.io/normal/front/8/1/811876c4-ca77-4fc0-9c05-690da35949ac.jpg?1708743936)
Commander
Mill
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
![Bloatfly Swarm (pip) 42 Bloatfly Swarm (pip) 42](https://cards.scryfall.io/normal/front/2/d/2d90b839-0808-435d-bcf3-aa7af414c44b.jpg?1709514089)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
![Consuming Aberration (fdn) 238 Consuming Aberration (fdn) 238](https://cards.scryfall.io/normal/front/b/c/bc2b28fd-66b0-457c-80ea-7caed2cc7926.jpg?1730489487)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
![Nightkin Ambusher (pip) 112 Nightkin Ambusher (pip) 112](https://cards.scryfall.io/normal/front/c/a/ca7cfcb2-83fb-41ad-ae31-9c32c942506c.jpg?1708742580)
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
![Nuka-Nuke Launcher (pip) 138 Nuka-Nuke Launcher (pip) 138](https://cards.scryfall.io/normal/front/6/8/68d5835b-c206-4884-bdcf-38c7cdc703f4.jpg?1708742755)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
![Vault 12: The Necropolis (pip) 51 Vault 12: The Necropolis (pip) 51](https://cards.scryfall.io/normal/front/1/4/144cd9eb-9b15-40ce-8a48-919e72dbaa67.jpg?1708742084)
Mill
Removal
Removal
Counters
Counters
Proliferate
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Agent Frank Horrigan (pip) 89 Agent Frank Horrigan (pip) 89](https://cards.scryfall.io/normal/front/9/1/91193a0b-9087-404f-b397-815e29d0fe12.jpg?1708742388)
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Vexing Radgull (pip) 41 Vexing Radgull (pip) 41](https://cards.scryfall.io/normal/front/9/1/91580910-fe0e-4cd9-9e73-821af23abfe7.jpg?1708801914)
Proliferate
Untap
Untap
Protection
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Mutational Advantage (pip) 111 Mutational Advantage (pip) 111](https://cards.scryfall.io/normal/front/b/1/b1ff92f1-9dc7-48e6-9e7c-9ef4a88518cb.jpg?1708742571)
Protection
Draw
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
![Struggle for Project Purity (pip) 39 Struggle for Project Purity (pip) 39](https://cards.scryfall.io/normal/front/0/4/04c60155-9337-4ea2-b9a2-5b72d96743ff.jpg?1709431352)
Draw
Ramp
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
![Hedge Shredder (dsk) 183 Hedge Shredder (dsk) 183](https://cards.scryfall.io/normal/front/3/9/39e83502-2ffd-4169-94e3-116701323ed5.jpg?1726286545)
Ramp
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (blc) 322 Path of Ancestry (blc) 322](https://cards.scryfall.io/normal/front/8/2/821cb722-146d-447e-907d-dc97baa5bc4f.jpg?1721429803)
Land
Recursion
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
![Six (mh3) 169 Six (mh3) 169](https://cards.scryfall.io/normal/front/f/9/f9246b68-580f-4f53-883d-7900880e4b0d.jpg?1717012579)
Recursion
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