535 views2 months ago
Commander
Size: 100Est cost: $1478.60Salt sum: 57.25
Mr_PresidingDent
535 views2 months ago
Commander
Size: 100Est cost: $1478.60Salt sum: 57.25
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Boardwipes
Boardwipes
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Interaction
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Interaction
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Land
Land
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Planeswalker
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Kaya the Inexorable
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."
−3: Exile target nonland permanent.
−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
−3: Exile target nonland permanent.
−7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
Legendary Planeswalker - Kaya

Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Narset Transcendent
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
Legendary Planeswalker - Narset

Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas

Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control.
Legendary Planeswalker - Bolas

Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
−2: Gain control of target creature.
−9: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
Legendary Planeswalker - Bolas

Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Tamiyo, Collector of Tales
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Legendary Planeswalker - Tamiyo

Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo

Vraska the Unseen
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature.
−3: Destroy target nonland permanent.
−7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
−3: Destroy target nonland permanent.
−7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Legendary Planeswalker - Vraska

Vraska, Relic Seeker
+2: Create a 2/2 black Pirate creature token with menace.
−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
−10: Target player's life total becomes 1.
−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
−10: Target player's life total becomes 1.
Legendary Planeswalker - Vraska

Will Kenrith
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Legendary Planeswalker - Will

Planeswalker
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Ramp
Ramp
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Recursion
Recursion
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Weak
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi

Weak
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Considering
Considering
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This is my superfriends deck. I have played superfriends since 2017, with various commander iterations as new leaders were released (and my budget increased). It used to be "},{"insert":{"card-link":"Cromat"}},{"insert":" , then "},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":" for quite some time until it got the banhammer, and now the pretty much better "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":" . \n\nThe backside of "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":" is the pertinent side. This commander is pretty well known in casual tables and people usually correctly target this deck first. While this can suck, it does provide us a clear set of tactical rules to adhere to when designing and playing this deck.\nThe Bridge must come out ASAP. Turn 3 is ideal, and possible, but the current mana base has it much more likely to be out turn 4. Smart players will target you first, tank the hits until you get the bridge. Shock yourself with fetch/shocks. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If it survives a turn cycle, you have the advantage in the game. Press it. Remember to draw a card after resolving the bridge trigger. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Planeswalkers are understood to not last more than one turn. Their primary purpose is to dispatch opponent assets, and absorb attackers. If they survive a turn cycle, you have the advantage. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures are your biggest threat. After getting a bridge trigger, follow with a board wipe if possible. Then use your PW abilities to remove soft targets, such as assets from noncreature players. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Walkers"},{"insert":"\nI want my planeswalkers to be able to do a bunch of things\nRemove permanents and/or cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect themselves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eventually harm my opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winning"},{"insert":"\nIn theory, ultimating something like "},{"insert":{"card-link":"Nicol Bolas, Dragon-God"}},{"insert":" or "},{"insert":{"card-link":"Vraska, Relic Seeker"}},{"insert":" will be enough to win the game or eliminate a player. In practice, victory is often achieved through degrading your opponents' ability to field resources to stop you. Both "},{"insert":{"card-link":"Nicol Bolas, Dragon-God"}},{"insert":" and "},{"insert":{"card-link":"Nicol Bolas, God-Pharaoh"}},{"insert":" are perfect for this, as ripping cards away from opponents' hands "},{"attributes":{"italic":true},"insert":"severely"},{"insert":" limits options. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why not"},{"insert":"? \n"},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":" "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":" : I almost put these in until I realized they were creatures, so they can cause the bridge to whiff. It is tactically unacceptable for the deck to have prismatic bridge whiffs- you MUST make a play if you get a bridge trigger. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mox Amber"}},{"insert":" This actually doesn't get the bridge out faster! The point is to play ramp that gets the commander out, not after I have already cast the bridge and got planeswalkers!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sol Ring"}},{"insert":" does not get the Bridge out faster. It just doesn't! Unless you have "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" or "},{"insert":{"card-link":"Cultivate"}},{"insert":" in your hand, which is insufficient to justify keeping the ring in the deck"},{"attributes":{"list":"bullet"},"insert":"\n"}]}





















































































