460
2/27/2023
Wait, that's not a silver bordered card?!
Deck Size: 100
Custom
Legal
Est deck cost: $346.49
460
2/27/2023
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Commander

Quantity: 1Price: $3.49
Baron Von Count

Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ust) 127
1

Artifact

Quantity: 16Price: $48.62
Aeon Engine

Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Artifact
Aeon Engine (c19) 52
1
Ashnod's Coupon

{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (pal04) 14
1
Empowered Autogenerator

Empowered Autogenerator enters the battlefield tapped. {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.

Artifact
Empowered Autogenerator (c19) 54
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (4ed) 319
1
Fractured Powerstone

{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.

Artifact
Fractured Powerstone (pc2) 111
1
Jester's Mask

Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

Artifact
Jester's Mask (ice) 325
1
Kindslaver

{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Artifact
Kindslaver (ulst) 58
1
Knowledge Pool

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.

Artifact
Knowledge Pool (mbs) 111
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1
My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Artifact
My First Tome (unh) 125
1
Park Map

{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 476
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (dis) 165
1
Split Screen

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ust) 158
1
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
1
Timesifter

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

Artifact
Timesifter (mrd) 262
1
Veinfire Borderpost

You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R}.

Artifact
Veinfire Borderpost (arb) 48
1

Creature

Quantity: 18Price: $15.84
"Lifetime" Pass Holder

"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 365
1
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
1
Deadbeat Attendant

When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
1
Draconian Gate-Bot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
1
Everlasting Lich

Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Creature
Everlasting Lich (cmb1) 41
1
Hangman

As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman.

Creature
Hangman (ust) 56
1
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.

Creature
High Troller (cmb2) 54
1
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ust) 88
1
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Creature
Inhumaniac (ust) 59
1
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Creature
Jalum Grifter (ugl) 47
1
Monoxa, Midway Manager

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Creature
Monoxa, Midway Manager (unf) 173
1
Queue of Beetles

Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Creature
Queue of Beetles (cmb1) 61
1
Rocket-Powered Turbo Slug

Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))

Creature
Rocket-Powered Turbo Slug (unh) 87
1
Seasoned Weaponsmith

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Creature
Seasoned Weaponsmith (cmb1) 63
1
Siege Elemental

Trample Untapped creatures can't block. Tapped creatures can block.

Creature
Siege Elemental (cmb2) 64
1
Steady-Handed Mook

Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
1
Steamflogger Temp

{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
1
Wrench-Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
1

Enchantment

Quantity: 10Price: $28.20
Burning Cinder Fury of Crimson Chaos Fire

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
1
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
1
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
1
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ust) 63
1
Ow

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.

Enchantment
Ow (ugl) 36
1
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
1
Price of Glory

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Enchantment
Price of Glory (ody) 214
1
Problematic Volcano

When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Enchantment
Problematic Volcano (cmb1) 60
1
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160
1
Yet Another Aether Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Enchantment
Yet Another Aether Vortex (ulst) 32
1

Instant

Quantity: 10Price: $16.82
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (ulst) 27
1
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (unh) 51
1
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (unh) 52
1
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
1
Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.

Instant
Kill! Destroy! (unh) 58
1
Scooch

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.

Instant
Scooch (unf) 91
1
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
1
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
1
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
1
Trigger Happy

Choose a triggered ability of target permanent. It triggers. You control that ability.

Instant
Trigger Happy (unf) 411
1

Land

Quantity: 36Price: $189.04
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (sld) 125
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c19) 237
1
Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (m12) 225
1
Graven Cairns

{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Land
Graven Cairns (ima) 237
1
Hammerheim

{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.

Land
Hammerheim (leg) 302
1
Mountain

({T}: Add {R}.)

Land
Mountain (fbb) 301
1
Mountain

({T}: Add {R}.)

Land
Mountain (ugl) 87
1
Mountain

({T}: Add {R}.)

Land
Mountain (unh) 139
1
Mountain

({T}: Add {R}.)

Land
Mountain (ala) 242
1
Mountain

({T}: Add {R}.)

Land
Mountain (ust) 215
1
Mountain

({T}: Add {R}.)

Land
Mountain (sld) 257
1
Mountain

({T}: Add {R}.)

Land
Mountain (und) 94
1
Mountain

({T}: Add {R}.)

Land
Mountain (mid) 275
1
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 300
1
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 494
1
R&D's Secret Lair

Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Land
R&D's Secret Lair (unh) 135
1
Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (2x2) 410
1
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Land
Secret Base (ust) 165c
1
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (c20) 309
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (bfz) 247
1
Swamp

({T}: Add {B}.)

Land
Swamp (fbb) 299
1
Swamp

({T}: Add {B}.)

Land
Swamp (ugl) 86
1
Swamp

({T}: Add {B}.)

Land
Swamp (unh) 138
1
Swamp

({T}: Add {B}.)

Land
Swamp (ala) 238
1
Swamp

({T}: Add {B}.)

Land
Swamp (ust) 214
1
Swamp

({T}: Add {B}.)

Land
Swamp (sld) 256
1
Swamp

({T}: Add {B}.)

Land
Swamp (und) 92
1
Swamp

({T}: Add {B}.)

Land
Swamp (vow) 273
1
Swamp

({T}: Add {B}.)

Land
Swamp (neo) 298
1
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 493
1
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (tor) 142
1
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
1
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
1
Watermarket

{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

Land
Watermarket (ust) 166
1

Planeswalker

Quantity: 1Price: $0.00
Tibalt the Chaotic

+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. −3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. −6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.

Planeswalker
Tibalt the Chaotic (cmb2) 66
1

Sorcery

Quantity: 8Price: $9.64
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Sorcery
Enter the Dungeon (ulst) 19
1
Finders, Keepers

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Finders, Keepers (ust) 55
1
Photo Op

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

Sorcery
Photo Op (unf) 83
1
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
1
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ust) 74
1
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ulst) 28
1
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211
1
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
1

Attraction

Quantity: 10Price: $8.40
Bounce Chamber

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Artifact
Bounce Chamber (unf) 201d
1
Clown Extruder

Visit — Create a 1/1 white Clown Robot artifact creature token.

Artifact
Clown Extruder (unf) 204a
1
Dart Throw

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Artifact
Dart Throw (unf) 208d
1
Foam Weapons Kiosk

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Artifact
Foam Weapons Kiosk (unf) 211b
1
Fortune Teller

Visit — Scry 1.

Artifact
Fortune Teller (unf) 212f
1
Gallery of Legends

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Artifact
Gallery of Legends (unf) 213a
1
Information Booth

Visit — Draw a card.

Artifact
Information Booth (unf) 218a
1
Squirrel Stack

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize! Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Artifact
Squirrel Stack (unf) 228e
1
The Superlatorium

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230b
1
Trash Bin

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Artifact
Trash Bin (unf) 232b
1

Contraptions

Quantity: 15Price: $9.05
Deadly Poison Sampler

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
1
Division Table

Whenever you crank Division Table, target player loses 2 life.

Artifact
Division Table (ust) 177
1
Dual Doomsuits

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
1
Faerie Aerie

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Artifact
Faerie Aerie (ust) 181
1
Gift Horse

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
1
Hard Hat Area

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
1
Jamming Device

Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.

Artifact
Jamming Device (ust) 192
1
Lackey Recycler

Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.

Artifact
Lackey Recycler (ust) 193
1
Mandatory Friendship Shackles

Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.

Artifact
Mandatory Friendship Shackles (ust) 194
1
Neural Network

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Artifact
Neural Network (ust) 195
1
Optical Optimizer

Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."

Artifact
Optical Optimizer (ust) 197
1
Pet Project

Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
1
Record Store

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
Record Store (ust) 201
1
Sundering Fork

Whenever you crank Sundering Fork, destroy target artifact.

Artifact
Sundering Fork (ust) 204
1
Widget Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211
1

Tibalt Board

Quantity: 9Price: $17.39
Blazing Volley

Blazing Volley deals 1 damage to each creature your opponents control.

Sorcery
Blazing Volley (iko) 107
1
Crack the Earth

Each player sacrifices a permanent.

Sorcery
Crack the Earth (bok) 98
1
Dance with Devils

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Instant
Dance with Devils (soi) 150
1
Flamebreak

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Sorcery
Flamebreak (dst) 61
1
Hellion Eruption

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Sorcery
Hellion Eruption (roe) 151
1
Ignorant Bliss

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

Instant
Ignorant Bliss (dis) 64
1
Insurrection

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Sorcery
Insurrection (cmd) 126
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (ddg) 70
1
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (rav) 150
1

Deck Stats

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Description

{"ops":[{"insert":"An Un-Commander deck which also includes Mystery Booster Convention Edition test cards. Play this deck if you want to turn a normal Commander game in to the most fun 3 hour shit show you've ever experienced.\n\nAlways make sure the group is in the mood for chaos and Un-card elements before playing or you're going to have a bad time.\n"}]}
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