176
5/18/2023
Uncommonders — Simic Silver Value Fish! - Merfolk High School
Deck Size: 99
Commander / EDH
Legal
Est deck cost: $353.13
Salt Sum: 39.75
No deck tags
176
5/18/2023
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Commander

Quantity: 1Price: $0.35
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 203
1

Artifacts

Quantity: 8Price: $19.18
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (scd) 44
1
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (moc) 360
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (moc) 378
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (scd) 285
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (moc) 388
1

Creatures

Quantity: 28Price: $69.85
Deepchannel Mentor

Blue creatures you control can't be blocked.

Creature
Deepchannel Mentor (shm) 35
1
Deeproot Elite

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Creature
Deeproot Elite (rix) 127
1
Ezuri, Claw of Progress

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Creature
Ezuri, Claw of Progress (2x2) 211
1
Forerunner of the Heralds

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

Creature
Forerunner of the Heralds (rix) 129
1
Herald of Secret Streams

Creatures you control with +1/+1 counters on them can't be blocked.

Creature
Herald of Secret Streams (xln) 59
1
Kopala, Warden of Waves

Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Creature
Kopala, Warden of Waves (xln) 61
1
Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Lord of Atlantis (7ed) 83
1
Lullmage Mentor

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

Creature
Lullmage Mentor (zen) 54
1
Master of the Pearl Trident

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Master of the Pearl Trident (ddt) 9
1
Merfolk Sovereign

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.

Creature
Merfolk Sovereign (j22) 321
1
Merfolk Trickster

Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Creature
Merfolk Trickster (dom) 56
1
Merrow Harbinger

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Creature
Merrow Harbinger (lrw) 73
1
Metallic Mimic

As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (aer) 164
1
Sage of Fables

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (mor) 47
1
Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Creature
Seafloor Oracle (j22) 343
1
Shapers of Nature

{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Shapers of Nature (xln) 228
1
Slinn Voda, the Rising Deep

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Creature
Slinn Voda, the Rising Deep (cmr) 405
1
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (plst) MOR-51
1
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (cmr) 407
1
Streambed Aquitects

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

Creature
Streambed Aquitects (ddt) 18
1
Swift Warden

Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Creature
Swift Warden (rix) 146
1
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Thrasios, Triton Hero (c16) 46
1
Tidal Warrior

{T}: Target land becomes an Island until end of turn.

Creature
Tidal Warrior (plst) DDT-20
1
Tideshaper Mystic

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

Creature
Tideshaper Mystic (lrw) 93
1
Tishana, Voice of Thunder

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.

Creature
Tishana, Voice of Thunder (xln) 230
1
Vineshaper Mystic

When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.

Creature
Vineshaper Mystic (xln) 214
1
Vorel of the Hull Clade

{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

Creature
Vorel of the Hull Clade (ncc) 357
1
Wanderwine Prophets

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Creature
Wanderwine Prophets (lrw) 95
1

Enchantments

Quantity: 8Price: $76.54
Aquatic Incursion

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (j22) 271
1
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 81
1
Merrow Commerce

At the beginning of your end step, untap all Merfolk you control.

Enchantment Tribal
Merrow Commerce (lrw) 72
1
Path of Discovery

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Enchantment
Path of Discovery (rix) 142
1
Retreat to Kazandu

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

Enchantment
Retreat to Kazandu (cmr) 435
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1
Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Enchantment
Spreading Seas (zen) 70
1

Instants

Quantity: 11Price: $67.85
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) NPH-103
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
1
Deprive

As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Instant
Deprive (roe) 59
1
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (plst) DD2-27
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
1
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (c21) 198
1
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plst) PLC-44
1
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (moc) 231
1

Lands

Quantity: 36Price: $114.29
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (plst) AVR-225
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (2x2) 320
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) CMD-269
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (plst) RIX-186
1
Forest

({T}: Add {G}.)

Land
Forest (plst) HOU-198
9
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
12
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (moc) 416
1
Novijen, Heart of Progress

{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

Land
Novijen, Heart of Progress (c21) 305
1
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (nec) 172
1
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Land
Oran-Rief, the Vastwood (nec) 173
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plst) C17-56
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (moc) 421
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (moc) 424
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (plst) TSP-279
1

Planeswalkers

Quantity: 1Price: $0.00
Kiora, the Crashing Wave

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

Planeswalker
Kiora, the Crashing Wave (ddo) 34
1

Sorceries

Quantity: 6Price: $5.07
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Tribal
Aquitect's Will (ddt) 2
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (moc) 295
1
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
1
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
1
Grow from the Ashes

Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Grow from the Ashes (dom) 164
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (moc) 306
1

Deck Stats

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Description

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