336
5/9/2023
In the Margins — Fog - From out of the fog, Progenitus!
Deck Size: 99
Custom
Legal
Est deck cost: $1331.35
No deck tags
336
5/9/2023
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Artifacts

Quantity: 15Price: $46.51
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (scd) 259
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (onc) 126
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (onc) 127
1
Darksteel Ingot

Indestructible {T}: Add one mana of any color.

Artifact
Darksteel Ingot (cm2) 184
1
Darksteel Reactor

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Artifact
Darksteel Reactor (dst) 114
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (scd) 263
1
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (onc) 131
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (moc) 358
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (moc) 362
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (moc) 369
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (scd) 272
1
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (cma) 228
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (moc) 378
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (moc) 381
1

Creatures

Quantity: 13Price: $315.79
Angus Mackenzie

{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Creature
Angus Mackenzie (leg) 217
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
1
Archangel of Tithes

Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Creature
Archangel of Tithes (ori) 4
1
Azor's Elocutors

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Creature
Azor's Elocutors (rtr) 210
1
Biovisionary

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Creature
Biovisionary (gtc) 146
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (scd) 181
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (plst) BBD-117
1
Guard Gomazoa

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Creature
Guard Gomazoa (plst) PCA-17
1
Hellkite Tyrant

Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Creature
Hellkite Tyrant (c21) 172
1
Kami of False Hope

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Creature
Kami of False Hope (bok) 10
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
1
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (plst) CON-121
1
Spore Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Creature
Spore Frog (mh1) 180
1

Enchantments

Quantity: 10Price: $102.40
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (onc) 71
1
Mayael's Aria

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Enchantment
Mayael's Aria (2x2) 253
1
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (j22) 320
1
Mortal Combat

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Enchantment
Mortal Combat (10e) 160
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 104
1
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 263
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
1
Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Enchantment
Revel in Riches (plst) XLN-117
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1
Test of Endurance

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Enchantment
Test of Endurance (dmr) 32
1

Instants

Quantity: 16Price: $113.88
Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Instant
Arachnogenesis (c15) 32
1
Batwing Brume

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Instant
Batwing Brume (arc) 80
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
1
Commencement of Festivities

Prevent all combat damage that would be dealt to players this turn.

Instant
Commencement of Festivities (plst) KLD-148
1
Constant Mists

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.

Instant
Constant Mists (sth) 104
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
1
Moment's Peace

Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Moment's Peace (ody) 251
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
Respite

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Instant
Respite (cns) 176
1
Snag

You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.

Instant
Snag (pcy) 124
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
1
Tangle

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Instant
Tangle (inv) 213
1
Undergrowth

As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Instant
Undergrowth (all) 102b
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108
1
Winds of Qal Sisma

Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Instant
Winds of Qal Sisma (frf) 147
1

Lands

Quantity: 38Price: $711.24
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
1
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
1
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (j22) 809
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (plst) DIS-171
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
1
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (dmc) 206
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (moc) 398
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (rna) 248
1
Grand Coliseum

Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.

Land
Grand Coliseum (c16) 299
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
1
Meteor Crater

{T}: Choose a color of a permanent you control. Add one mana of that color.

Land
Meteor Crater (pls) 140
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Murmuring Bosk

({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

Land
Murmuring Bosk (dmc) 220
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (moc) 418
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (moc) 426
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (grn) 257
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rna) 259
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (4ed) 363
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (grn) 258
1
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (grn) 259
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Sorceries

Quantity: 7Price: $41.53
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
1
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (onc) 120
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
1
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (2x2) 280
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 37
1

Deck Stats

Deck extras (0)
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Description

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