228
5/10/2023
Burning Inquiry — Budget Sram (If You Wanna Jam) - Budget Sram (If You Wanna Jam)
Deck Size: 98
Commander / EDH
Legal
Est deck cost: $182.40
Salt Sum: 26.27
No deck tags
228
5/10/2023
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Commander

Quantity: 1Price: $0.79
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
1

Artifact

Quantity: 2Price: $24.98
Cloudstone Curio

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rav) 257
1
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (c14) 260
1

Creature

Quantity: 7Price: $6.37
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (dmr) 1
1
Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
1
Hero of Iroas

Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

Creature
Hero of Iroas (uma) 20
1
Ironclad Slayer

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

Creature
Ironclad Slayer (cmr) 376
1
Kor Spiritdancer

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (jmp) 116
1
Monk Idealist

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

Creature
Monk Idealist (ema) 21
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (ncc) 210
1

Enchantment

Quantity: 50Price: $71.52
Angelic Renewal

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Enchantment
Angelic Renewal (uma) 10
1
Arrest

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Arrest (j22) 52
1
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (plst) C15-60
1
Cage of Hands

Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.

Enchantment
Cage of Hands (j22) 162
1
Cessation

Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

Enchantment
Cessation (ulg) 4
1
Cho-Manno's Blessing

Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Enchantment
Cho-Manno's Blessing (mmq) 12
1
Cowed by Wisdom

Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.

Enchantment
Cowed by Wisdom (sok) 5
1
Curse of Exhaustion

Enchant player Enchanted player can't cast more than one spell each turn.

Enchantment
Curse of Exhaustion (dka) 5
1
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (voc) 84
1
Defang

Enchant creature Prevent all damage that would be dealt by enchanted creature.

Enchantment
Defang (avr) 15
1
Detainment Spell

Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.

Enchantment
Detainment Spell (tsp) 12
1
Endless Horizons

When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Enchantment
Endless Horizons (eve) 4
1
Faith Unbroken

Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

Enchantment
Faith Unbroken (cmr) 373
1
Faith's Fetters

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Faith's Fetters (j22) 181
1
Favorable Destiny

Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Enchantment
Favorable Destiny (mir) 16
1
Felidar Umbra

Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Felidar Umbra (plst) PCA-6
1
Flickerform

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Enchantment
Flickerform (cma) 11
1
Flickering Ward

Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.

Enchantment
Flickering Ward (tmp) 19
1
Floating Shield

Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Enchantment
Floating Shield (tor) 5
1
Forced Worship

Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand.

Enchantment
Forced Worship (j22) 185
1
Gelid Shackles

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)

Enchantment
Gelid Shackles (csp) 6
1
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
1
Guard Duty

Enchant creature Enchanted creature has defender.

Enchantment
Guard Duty (ima) 22
1
Hobble

Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

Enchantment
Hobble (pls) 7
1
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
1
Inviolability

Enchant creature Prevent all damage that would be dealt to enchanted creature.

Enchantment
Inviolability (mmq) 23
1
Kirtar's Desire

Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

Enchantment
Kirtar's Desire (ody) 27
1
Mask of Law and Grace

Enchant creature Enchanted creature has protection from black and from red.

Enchantment
Mask of Law and Grace (uds) 11
1
Mortal Obstinacy

Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Enchantment
Mortal Obstinacy (jou) 17
1
Muzzle

Enchant creature Prevent all damage that would be dealt by enchanted creature.

Enchantment
Muzzle (mmq) 30
1
Oppressive Rays

Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.

Enchantment
Oppressive Rays (m15) 21
1
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (dmr) 19
1
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (cn2) 95
1
Pentarch Ward

Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Enchantment
Pentarch Ward (plst) IMA-27
1
Sage's Reverie

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (j22) 58
1
Seal of Cleansing

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Enchantment
Seal of Cleansing (mh2) 264
1
Shackles

Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.

Enchantment
Shackles (inv) 37
1
Shield of Duty and Reason

Enchant creature Enchanted creature has protection from green and from blue.

Enchantment
Shield of Duty and Reason (apc) 16
1
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (cmr) 384
1
Soul Tithe

Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.

Enchantment
Soul Tithe (rtr) 23
1
Spectral Grasp

Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.

Enchantment
Spectral Grasp (cn2) 24
1
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (dmr) 29
1
Spirit Loop

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Enchantment
Spirit Loop (tsp) 42
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1
Suppression Bonds

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Suppression Bonds (plst) ORI-34
1
Tattoo Ward

Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.

Enchantment
Tattoo Ward (ody) 54
1
Temporal Isolation

Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.

Enchantment
Temporal Isolation (tsr) 48
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260
1
Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment
Vow of Duty (scd) 40
1
Weight of Conscience

Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Enchantment
Weight of Conscience (j22) 265
1

Instant

Quantity: 1Price: $0.35
Wing Shards

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Wing Shards (plst) IMA-38
1

Land

Quantity: 33Price: $73.83
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cm2) 233
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
1
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 277
27
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (moc) 437
1

Sorcery

Quantity: 4Price: $4.56
Cleansing Meditation

Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Sorcery
Cleansing Meditation (tor) 3
1
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
1
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (c21) 109
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (afc) 78
1

Deck Stats

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Description

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