1.8k
4/21/2024
Riku of Many Paths - Commander Deck Tech - Commander's Herald Riku of Many Paths Deck Tech
Deck Size: 100
Commander
Legal
Est deck cost: $249.40
Salt sum: 29.69
No deck tags
1.8k
4/21/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.49
Riku of Many Paths

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.

Creature
Riku of Many Paths (otj) 227

Commander

(CTRL to add secondary)

Lands

Qty: 40 Price: $143.40
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Commercial District

({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Forest

({T}: Add {G}.)

Land
Forest (otj) 286
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (otc) 300
Island

({T}: Add {U}.)

Land
Island (otj) 279
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 284
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (plst) M10-227
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (otc) 322
Thundering Falls

({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Thundering Falls (mkm) 269

Lands

(CTRL to add secondary)

Artifacts

Qty: 1 Price: $0.79
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (kld) 216

Artifacts

(CTRL to add secondary)

Sorceries

Qty: 23 Price: $42.01
Burn Down the House

Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.

Sorcery
Burn Down the House (mid) 131
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
Clan Defiance

Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.

Sorcery
Clan Defiance (clu) 182
Collective Defiance

Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

Sorcery
Collective Defiance (emn) 123
Dance of the Tumbleweeds

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Sorcery
Dance of the Tumbleweeds (otj) 160
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (otc) 192
Goblin War Party

Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)

Sorcery
Goblin War Party (mh1) 131
Incendiary Command

Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.

Sorcery
Incendiary Command (c13) 113
Inscription of Insight

Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Sorcery
Inscription of Insight (znr) 61
Into the Fire

Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Sorcery
Into the Fire (mom) 144
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Journey of Discovery

Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Journey of Discovery (mrd) 123
Mishra's Command

Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.

Sorcery
Mishra's Command (bro) 141
Mob Rule

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Sorcery
Mob Rule (voc) 147
Nylea's Intervention

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Sorcery
Nylea's Intervention (thb) 188
One Dozen Eyes

Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Sorcery
One Dozen Eyes (c13) 159
Read the Tides

Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.

Sorcery
Read the Tides (m21) 62
Return from the Wilds

Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Return from the Wilds (woe) 181
Rude Awakening

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Rude Awakening (gvl) 22
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185
Titania's Command

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Sorcery
Titania's Command (bro) 194
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213
You've Been Caught Stealing

Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
You've Been Caught Stealing (clb) 211

Sorceries

(CTRL to add secondary)

Creatures

Qty: 1 Price: $8.49
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891

Creatures

(CTRL to add secondary)

Enchantments

Qty: 2 Price: $3.28
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
Song of Creation

You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

Enchantment
Song of Creation (iko) 210

Enchantments

(CTRL to add secondary)

Instants

Qty: 32 Price: $50.94
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (mh1) 40
Artistic Refusal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.

Instant
Artistic Refusal (mom) 46
Atarka's Command

Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

Instant
Atarka's Command (2x2) 176
Cathartic Pyre

Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

Instant
Cathartic Pyre (mid) 133
Confounding Riddle

Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.

Instant
Confounding Riddle (lci) 50
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (plst) LRW-56
Evolution Charm

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.

Instant
Evolution Charm (tsr) 202
Great Train Heist

Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Instant
Great Train Heist (otj) 125
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (rvr) 190
Kamahl's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Instant
Kamahl's Will (cmr) 238
Masterful Replication

Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

Instant
Masterful Replication (moc) 227
Metamorphic Blast

Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards.

Instant
Metamorphic Blast (otj) 57
Mishra's Onslaught

Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.

Instant
Mishra's Onslaught (bro) 143
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (cmm) 108
Open the Omenpaths

Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.

Instant
Open the Omenpaths (khm) 143
Perplexing Test

Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Instant
Perplexing Test (woc) 102
Prismari Command

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Instant
Prismari Command (lcc) 279
Quandrix Command

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

Instant
Quandrix Command (lcc) 280
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (otc) 203
Return the Favor

Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.

Instant
Return the Favor (otj) 142
Reverse the Polarity

Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

Instant
Reverse the Polarity (who) 54
Savage Beating

Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)

Instant
Savage Beating (cmm) 252
Soul Read

Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards.

Instant
Soul Read (j22) 17
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (m21) 74
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (cmr) 102
Temur Charm

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.

Instant
Temur Charm (c20) 230
Thassa's Intervention

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Instant
Thassa's Intervention (thb) 72
Urza's Rebuff

Choose one — • Counter target spell. • Tap up to two target creatures.

Instant
Urza's Rebuff (bro) 71
Verdant Command

Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

Instant
Verdant Command (mh2) 182
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Instants

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
36 pips - 24 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
28 pips - 22 cards
21 mana - 20 cards
27 pips - 25 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Commander's Herald Riku of Many Paths Deck Tech is a deck list from the article, Riku of Many Paths - Commander Deck Tech."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nView the original article here:\n"},{"attributes":{"link":"https://commandersherald.com/riku-commander-deck-tech/"},"insert":"https://commandersherald.com/riku-commander-deck-tech/"},{"insert":"\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard